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Tom Bellfort on the Sound of "The Pacific"

March 15, 2010 by Miguel Isaza

Studio Daily had an interesting talk with Tom Bellfort, supervising sound editor of the HBO miniseries "The Pacific". The Pacific–the WWII miniseries from the producing trio (Tom Hanks, Steve Spielberg, Gary Goetzman) who brought us Band of Brothers–will debut on HBO on the evening of March 14. This ten-part series depicts the brutal war in the Pacific by following the … [Read more...]

Erik Aadahl Special: Sound Recording and Design

March 12, 2010 by Miguel Isaza

GETTING THE RECORDINGS Recording is one of the most fun parts of the sound experience for me, yielding fresh material to work with and inevitably leading to unexpected ideas. I consider it central to the sound design process. Part of the fun is the stories you're left with. While recording, I've: Caught a microphone zeppelin on fire while doing stovetop ignition bursts … [Read more...]

Game Audio Podcast #3 Available Now

March 12, 2010 by Miguel Isaza

The third Game Audio Podcast is available now for download. This time the discussion is about "Interactive and Dynamic Music", with special guests such as Vincent Diamante (Composer/Sound Designer), Scott Morton (Composer/Sound Designer) and Wilbert Roget (Composer, Music Editor/Implementer). They also talk about some news featuring software such as Hybrid Reverb 2 – Zappa IR … [Read more...]

Video Interviews: The Hurt Locker

March 11, 2010 by Jake Riehle

Wait the Oscars were last weekend? Hurt Locker blew up winning both sound categories, positioning sound soup and re-recording mixer Paul Ottosson up on stage for back to back acceptance speeches. Production sound mixer Ray Beckett was the only other sound winner for the film sharing the mixing award with the Swedish ex-sniper. Below are a few interviews with Paul and Ray(the … [Read more...]

Audio Implementation Greats #5: Ambient – The Hills are Alive

March 11, 2010 by lostchocolatelab

In a continued attempt to shed light on some of the best examples of Technical Sound Design in the current generation, I'd like to call attention to several titles that have pushed the envelope when it comes to the art of ambience. The all encompassing experience of “being there” in a game, where the sense of place is encapsulated in the sound of the environment. Stepping … [Read more...]

Erik Aadahl Special: All About the Sound of "Transformers"

March 10, 2010 by Miguel Isaza

Transformers has been one of the most important titles for Erik Aadahl's career. As we are on his special, I take the opportunity to do a mashup of articles, interviews, and videos, trying to put all the info about Transformers and Transformers: Revenge of the Fallen I found in the Internet, including also material from the rest of the crew on the mix, dialogue and foley. Also … [Read more...]

A Field Recording Guide by Chuck Russom

March 10, 2010 by Miguel Isaza

Chuck Russom has published on his blog an interesting article on field recording, providing the audio and the slides of his Field Recording Lecture at Game Developers Conference 2006. He talks about the importance of a good field recording, what's inside the common field recording bag, how to get ready for a session, how to record sounds well, and more. Audio Slides A … [Read more...]

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