Days ago I had the chance to interview Sound Designer, Supervising Sound Editor (and occasional Mixer and Composer) Steve Boeddeker, talking about his work as Sound Designer/Supervisor on Tim Burton's Alice in Wonderland. This interview is published at the same time of another at Filmsound Daily, there with Tom Johnson, Re-Recording Mixer of "Alice in Wonderland". Don't forget … [Read more...]
Video Interview with Charles Maynes
Check this cool interview published by Sonnox Plugins featuring sound designer Charles Maynes talking about his work with sound effects, the use of plugins and more. … [Read more...]
Game Sound Study – Footsteps
Damian Kastbauer (author of the "Audio Implementation Greats") has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global concepts about the recording and implementation of footsteps sounds in video games, … [Read more...]
Talent
"Don’t be pushed off though by the “3 year experience” phrase. The work will speak for yourself." -Charles Deenen … [Read more...]
Dolby Surround 7.1 and Dolby Axon; Advances in Sound Technology for Cinema and Video Games
Recently, Dolby has unveiled two new technologies, both for films and video games. The first surprise is the announce of Dolby Surround 7.1 at ShoWest 2010. Dolby Laboratories, Inc. announced it is working with Walt Disney Pictures(R) and Pixar(R) Animation Studios to deliver a new audio format, Dolby(R) Surround 7.1. Disney(R) and Pixar have stated that Dolby Surround 7.1 … [Read more...]
Erik Aadahl Special: Animation Sound Design [Exclusive Interview]
Erik Aadahl has worked in animated films such as "Kung Fu Panda", "Monsters vs Aliens", and currently in "Shrek: Forever After". Here is an interview I had with him, talking about his work on that kind of films. DS: Animation is not a genre and the way to deal with sound in animation films is different from the way you work with sound in a typical film, but there's one thing: … [Read more...]
Erick Ocampo Talks About the Sound Design of "Front Mission Evolved"
Square Enix has published on his blog a post by Erick Ocampo, who talks about the sound design of "Front Mission Evolved", talking about his work on the Wanzer robots. He also talks about working with our featured sound designer Erik Aadahl, who participated in the creation of the sounds of the video game. My name is Erick Ocampo, I am the Sound Designer on Front Mission … [Read more...]



