As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. Have you ever reached a point in your … [Read more...]
Monthly Theme: DIY
If you want something done right, you should probably hire a professional at or above market rate. But if you want to learn, try doing it yourself! Consider it a companion month to our time spent on Tutorials: this month's theme is DIY. It's about taking lessons from a Tutorial (or brazenly ignoring them) and diving headlong into the trenches, puzzling it out, eventually … [Read more...]
The Fun of Foley
This is a guest contribution by Jim Griffin, Senior Sound Designer at award-winning Soho-based audio post production facility Jungle Studios. Foley is probably the most fun and creative element of sound design – here, Jim looks at some of the lengths he has gone to creating great sound and offers his tips on Foley. Just a few days into my first job as a runner at what is now … [Read more...]
Recording Foley Sound Effects For “The Night Manager”
Audient recently published an exclusive behind the scenes video of the foley recording process for the TV show "The Night Manager". https://www.youtube.com/watch?v=nZbCY-PrH5Q&feature=youtu.be … [Read more...]
A Case Study in Quad-Binaural Mixing for Linear VR/360
In the fall of 2016, I was asked to sound design and mix a VR/360 short called UTURN. While there’s a lot of discussion surrounding immersive/3D sound for games, I don’t see a lot of conversation on the linear side. I’ve been meaning to get something written up regarding the approach we took, and my schedule finally lightened up enough to for me to follow through on … [Read more...]
Gamasutra: Zack Quarles On Greater Accesssiblity Through Audio In Killer Instinct
Zack Quarles, Audio Director & Supervising Sound Designer at Microsoft, has written a comprehensive article on the methods & techniques used in the fighting game Killer Instinct, to achieve better accessibility for players without sight through audio. You can read the full story here. … [Read more...]
Hilarity in Unexpected Places
Let the Libraries Laugh! Curating and organizing libraries is a part of this discipline that I love. Previewing, testing, merging into databases, updating master caches, and of course, designing. Libraries are just...fun. For this month’s theme I wanted to embrace that wilier side of this more clerical end of our work. I always like to stumble across sounds that take me by … [Read more...]






