Ben Affleck stayed firmly planted in Boston area after his freshman directorial effort, "Gone Baby Gone". This time adapting author Chuck Hogan’s book "Prince of Thieves" about bank robbers in the Boston neighborhood of Charlestown with "The Town". Sound supervisors Aaron Glascock and Curt Schulkey answer some questions about their time on the film below. (Designing Sound) … [Read more...]
Wwise Gets Better: New Convolution Reverb, Effects, Sidechain, Integration Demo, 46 Tutorials on YouTube
[youtube]http://www.youtube.com/watch?v=H50NRzZnd5k[/youtube] Audiokinectic has released the 2010.2 version of Wwise, one of the most popular audio middleware solutions for audio implementantion on video games. The new version includes a lot of new things, such as side-chain support, new effects, a new convolution reverb, new integration demo, xWMA support, etc. Here's the … [Read more...]
Making Sci-Fi Weapons with Fireworks Library [Review + Demo]
It's time for another review and demo of a HISS and ROAR library. Now is the turn for an amazing library: Fireworks, recorded by Tim Prebble with other three recordists. The Library The library includes several kinds of fireworks and different performances for each one. Also, they recorded the library in multi-channel 192kHz WAV format, so you can find several takes from each … [Read more...]
Soundscalpel's Interviews with Ric Viers and JR Fountain
The guys at Soundscalpel have published two interviews on their articles section, one with Ric Viers (The Sound Effects Bible, Blastwave FX, The Detroit Chop Shop) and other with JR Fountain (Big Room Sound). Some sounds must be very difficult to record/create. Are there any particular sound effects you have had to make that stand out as problematic and what was involved in … [Read more...]
Implementing Sound for "Ace Attack" (iOS)
My friend David Steinwedel has sent me an interesting article he wrote about the audio implementation process of a game called Ace Attack, coming soon for the iOS platform. Ever since Pong premiered, audio implementation in games has mostly been thought out in the same way: For every action on the screen, a sound must play with that action. This one-to-one relationship between … [Read more...]
David Farmer Special: Field Recording Videos
[youtube]http://www.youtube.com/watch?v=xHI0-oA9UKg[/youtube] David Farmer has published more than 20 videos taken from his field recording sessions. You'll find a very good dose of inspiration. From worldizing, to ambience recording, fails, accidents and more. It's great! Feel free to go to David Farmer's YouTube Channel and have fun! … [Read more...]
Game Audio Podcast Episode 4 Available Now
As you may read on the last post of Audio Implementation Greats, the guys of Game Audio Podcast has released a new incredible episode, which includes the following contents: Discussion: Procedural Game audio Special Guests: - Andy Farnell - David Thall - Francois Thibault This months Game Audio Podcast comes packed with Procedural Game Audio goodness. From start to finish … [Read more...]



