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The Washington Post: Use of Sound Effects in 'Secretariat' and Other Films

October 25, 2010 by Miguel Isaza

The Washington Post has published an article by film critic Ann Hornaday, who talks about the use of sound in film, specially the sound effects. She talks about the importance and good use of sound in several films such as "Secretariat, "Buried", "The American","Inception", "The Social Network", "Cast Away", "Pearl Harbor" and more. This might be not too much new stuff for a … [Read more...]

Aaron Marks Special: A Practical Guide to Field Recording [Part 1]

October 22, 2010 by Miguel Isaza

Field recording is defined as any recording made outside of a controlled studio environment.  So, pretty much any audio recording you make whether it’s in a garage, your backyard or out in the middle of nowhere is considered field recording.  Recording inside a studio is already challenging enough, but add in portable equipment, wind noise, airplanes, birds and all of those … [Read more...]

Symbolic Sound Releases Kyma Control for iPad

October 22, 2010 by Miguel Isaza

Kyma Users: If you don't have an iPad yet, you'd love to get one now. Apart of the amazing sound making apps you can found there, Symbolic Sound is announcing the release of Kyma Control, a new iPad app that offers different control options for Kyma/paca(rana) systems. For use in the studio, on stage, in a theatre or performance venue, in an installation, in the lab, at home, … [Read more...]

Audio Implementation Greats #9: Ghost Recon Advanced Warfighter 2 Multiplayer: Dynamic Wind System

October 21, 2010 by lostchocolatelab

When embarking on a sequel to one of the premier tactical shooters of the current generation, the Audio team at Red Storm Entertainment, A division of Ubisoft Entertainment, knew that they needed to continue shaping the player experience by further conveying the impression of a reactive and tangible world in Ghost Recon Advanced Warfighter 2 Multiplayer. With a constant focus … [Read more...]

Exclusive: "From the Shadows of Film Sound", New Book by Rob Bridgett

October 19, 2010 by Miguel Isaza

Today I'm happy to announce that Rob Bridgett, one of our best friends here at Designing Sound (and who started the monthly special series almost a year ago) is releasing "From the Shadows of Film Sound", a new must-have book for anyone interested in sound for video games. As a practitioner in video game development, Rob Bridgett has explored and written about the connective … [Read more...]

Aaron Marks Special: Disciplines of Sound Design, Required Sounds, Sound Design Thought Process and Development Cycle

October 19, 2010 by Miguel Isaza

This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]

"The Sound Behind The Image" Lecture by Ben Burtt at AES 2010

October 18, 2010 by Miguel Isaza

Ben Burtt will give a lecture called "The Sound Behind The Image" at the 129th AES Convention. Much has been documented about the technical history of motion picture sound. We know a lot about the story of microphones, loudspeakers, and optical, magnetic, or digital recording processes. Very little has been said about the aesthetic history: Why do sound people do what we do? … [Read more...]

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