Frank Bry (The Recordist) has announced the release of the Ultimate Mud SFX Library, a new collection of 464 mud sounds recorded at 24-Bit/96kHz. This awesome royalty free collection contains 464 slimy mud sound effects recorded at 24-Bit 96kHz. Mud was dropped, squished, splashed, moved and poured to create a generous assortment of sounds that feel alive. Actions include: … [Read more...]
October's Sound Design Challenge Announced
Shaun Farley has announced the October's sound design challenge. This time the challenge is without picture, and the prize is a pack of Drag Race recordings. Well, another month is gone, and it’s time for the next challenge. This month’s challenge is all about getting back to the roots of our interest in sound design…making noise. I’m going to give you three sounds. You’re … [Read more...]
David Sonnenschein's Webinar Report VI, Recordings Available Now
[youtube]http://www.youtube.com/watch?v=yPV8he1cQ2s[/youtube] The Sound Design for Pros webinar series has finished. The last class was very cool. David talked more about storytelling and the different things you can do with sound to help the story. David talked about different elements and methods of organization and sound mapping with emotional and dramatic elements in the … [Read more...]
A Tour of the Universal Studios Audio Facilities
[vimeo]http://vimeo.com/15863412[/vimeo] The guys at SoundWorks Collection have published a new video featuring an exclusive tour of the sound division of Universal Studios. In this SoundWorks Collection exclusive video, take an exclusive tour of the Universal Studios located in Universal City, CA hosted by Chris Jenkins, Senior Vice President of Sound Services. About … [Read more...]
Aaron Marks Special: Function of Game Sound Effects
The following article is an excerpt from Game Audio Development (Chapter 3). It's used by permission of Delmar/Cengage Learning. Introduction Sound effects have an incredible influence on the overall game experience. While a game may be able to get by without music or dialogue, one without sound effects will be very disappointing. It’s inconceivable to think of players firing … [Read more...]
Friday Game: Looking for Chicken Clucks in "Saving Private Ryan"
[youtube]http://www.youtube.com/watch?v=LIEx9gVTuRk&feature=related[/youtube] Charles Maynes sent me this video of an scene from Saving Private Ryan (which by the way is one of my favorite scenes in films ever) and asked me if I could hear some cool chicken clucks included in a particular moment of the scene. And he adds: This would be a great example of Gary Rydstrom … [Read more...]
Aaron Marks Special: Recording Sounds for "Operation Flashpoint: Dragon Rising"
The crew of On Your Mark Music Productions spent a week at the Marine Corps Air Ground Combat Center (MCAGCC) in 29 Palms, California not only enjoying the desert temperatures of 100 plus degrees but a rare up close and personal experience with highly motivated, war-hardened Marines and their incredible machines. Contracted by Codemasters for their video game release, … [Read more...]


