David Sonnenschein is our special guest of the month. We already published an interview with him, but you also have the opportunity to make your own questions to David. You can do it by using the contact form, or leaving a comment on this post. … [Read more...]
More Sound Effects from the Independent Libraries
Sound effects makers never stop. Here's what's coming soon in the indie libraries: TONSTURM has announced The Whoosh, sfx pack of whooshes, pass bys, etc. [vimeo]http://vimeo.com/23456902[/vimeo] JordanFehrFX released Porcelain Destruction (Smashes, Breaks, Impacts, Debris, Shatters, Pieces, Moves, Shakes), including 34 files (3-5 performances each) at … [Read more...]
Develop – Sound Advice May 2011
This months Develop magazine includes a diverse cross section of game audio related articles as part of it's Sound Advice column. Organizing orchestra's, Convolution Reverb, and Social Sound Design are just a few of the topics covered in their web publication. Jump to page 34 for the intro: Develop - Issue 116 - May 2011 Thanks to @stomp224 via #gameaudio at twitter. … [Read more...]
Hart FX Announces New Releases, Motorcycle Sound Library Available for Free
Colin Hart has been very active with his company Hart FX, since the recent announcements of new releases (LFE Effects, two more), new assistant, and also new fantastic blog posts about their field recording trips. Colin has also released a new free library of sounds recorded from a Yamaha R1 motorcycle, at 96kHz/24-Bit. [soundcloud … [Read more...]
IGDATC Presentation: Footstep and Movement Sound
[youtube]http://www.youtube.com/watch?v=uyLSbX0vYX4[/youtube] Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into a lengthy debate involving many people and uncovering some interesting patterns. I recently reprised a presentation I gave at GDC this … [Read more...]
David Sonnenschein Special: Exclusive Interview
Here's starting off this month's special with an exclusive interview with our guest David Sonnenschein. DS: In addition to being a sound designer, teacher and musician you are also a writer, director, producer, painter and sound therapist with research in neurobiology. That's quite a list! How has your experience in these different fields influenced you as a sound … [Read more...]
Mixing for Games – AMPS Panel Discussion
Audio Director Paul Weir shares a recording of a recent informal panel discussion on Mixing for Games held as part of the Association of Motion Picture Sound (AMPS). Through AMPS (The Association of Motion Picture Sound) we had an informal panel discussion covering the common issues regarding mixing for games. The event brought together game and film audio people and topics … [Read more...]



