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BOOM Library Releases Cinematic Trailers, Plus Tutorials, Special Offers

June 15, 2011 by Miguel Isaza

BOOM Library has released Cinematic Trailers, a huge package with over 2000 sound effects, including all kind of whooshes, impacts, rises, stingers, and more. As usual, BOOM offers two different packs: Construction kit: This huge 2 DVD collection contains unique recordings of all sorts movement, impact and rising sounds. We recorded a live orchestra for rises, had a big … [Read more...]

West Texas Gun Recording

June 15, 2011 by Miguel Isaza

[vimeo]http://vimeo.com/23313309[/vimeo] René Coronado has recently published a fantastic three-part article on gun recording, including details on pre-production, reports of the sessions, how was the editing/tagging process and more. So a little while back I packed up the mics and headed out west to record some gunfire with my friends. Not because I had a project that … [Read more...]

Pre-Production for an Audio Team

June 15, 2011 by lostchocolatelab

Matt Piersall from Gl33k Game Audio churns some creative butter and comes up with a host of hot tips for kickstarting your pre-production on the way to ramping up your production cycle. From sonic concepting to audio slaying, there are some great idea's in there to help begin the process of building the palette for your next project. The following items are things that I have … [Read more...]

The Recordist Releases Ultimate Chain

June 14, 2011 by Miguel Isaza

Many of you already know what the "Ultimate" word means in the sfx world... More fun from The Recordist! This time the turn is for chains, featured in the new Ultimate Chain library, which includes 670 different sounds presented on 160 files recorded at 24-Bit 96kHz in WAV format. Included in this collection are a wide variety of performances with large heavy chains, medium … [Read more...]

AltDevBlogADay: Putting the audio back in “audio programmer”

June 13, 2011 by lostchocolatelab

An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings: New game designs based on audio analysis, sound effects generated at runtime with procedural audio, … [Read more...]

Audio Implementation Greats #11: Marrying Toolsets

June 10, 2011 by lostchocolatelab

It may be premature for me to turn the focus of the series towards the future, as we find ourselves deep in the throes of the current generation console development, but I think by now those of us submerged in creating ever-expanding soundscapes for games at times suffer under the burden of our limitations. Of course, it isn't all bad, given a set of constraints and creatively … [Read more...]

New Guns Series at The Recordist, Rifle Actions HD Library Available

June 8, 2011 by Miguel Isaza

Frank Bry has released Rifle Actions HD, a new library of gun foley, including 398 sounds (66 files) recorded at 96kHz/24-Bit. Here's what Frank says about it: Presenting Guns: Rifle Actions HD, the first in a series of gun foley action sound effects libraries. Included are 6 rifles, old and new: PTR-91 Semi-automatic Rifle (based on the Heckler & Koch G3/HK91), … [Read more...]

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