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AudioGaming – An Interview

June 13, 2012 by Varun Nair

We've had some inspiring, insightful and practical thoughts about procedural audio in the past few interviews. We've not only looked at what can ideally be possible with it, but also what its limitations can be. For those of you who keep up with game audio news, AudioGaming must not be new to you. They are a few years old with the sole purpose of developing next generation … [Read more...]

Film Sound Discussion Group: Mixing for Web

June 12, 2012 by Shaun Farley

We've got a new Film Sound Discussion Group lined up for you. I thought it was time we started having some in-depth discussions centered around the growing omnipresence of internet streaming as a distribution medium and how it impacts our jobs as audio professionals. This one is going to be set up as a virtual panel, and there are some great participants lined up. We've … [Read more...]

SoundWorks Collection: Prometheus

June 11, 2012 by Miguel Isaza

[vimeo]http://vimeo.com/43796489[/vimeo] The SoundWorks Collection talks with the sound team of Director Ridley Scott's latest science fiction film "Prometheus" including Supervising Sound Editors Mark Stoeckinger and Victor Ennis, Sound Re-recording Mixers Ron Bartlett and Doug Hemphill, Sound Designers Ann Scibelli and Alan Rankin, and Sound Effects Researcher Charlie … [Read more...]

Develop Audio Special Roundup

June 10, 2012 by Michael Taylor

UK games industry website Develop-Online has posted a series of special articles and interviews with various members of the audio production community on  game audio. This Audio Special discusses a broad range of subjects such as voice production and localisation, audio implementation, generative audio, sound libraries and the importance of setting and maintaining standards … [Read more...]

TONSTURM 07 | The Sound Of Water

June 6, 2012 by Miguel Isaza

[vimeo]http://vimeo.com/43476245[/vimeo] New library released by TONSTURM, The Sound of Water. With this soundpack you get a vast variety of deep, splashing, bubbling and bursting water sound effects recorded during extensive field recording sessions above and under the surface of water. The underwater sound effects of this library were captured with the mind blowing, high … [Read more...]

Max Payne vs. Mazda, and the Sounds of Violence

June 5, 2012 by Michael Taylor

  IGN have posted an article on game audio, focusing discussion on Max Payne 3 and Forza Motorsport 4. Various members of Rockstar's audio teams are interviewed ( Nick Warseck, audio lead at Rockstar New England and Steve Donohoe, lead audio designer at Rockstar Toronto ) , along with Nick Wiswell and Adam Wilson of Turn 10. An excerpt of the article is below   Max … [Read more...]

Procedural Audio: An Interview with Nicolas Fournel

June 4, 2012 by Varun Nair

Nicolas Fournel has had a long career with game audio and has been at the forefront in the research and development of audio tools. He maintains procedural-audio.com, a repository of procedural audio information and the recently created the Procedural Audio Interest Group. He was more than happy to add his voice to the procedural audio series based on his varied experiences in … [Read more...]

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