Sound sparks your imagination, carries emotions, and takes you back to that special moment or to a place where you have not been before. Movies such as Blade Runner, Star Wars, Apocalypse Now or Grand Prix have used it masterly to create magic atmospheres that become critical to communicate the story. Iker Gil interviews Oriol Tarragó, sound designer for over 30 movies, about … [Read more...]
The Sound of “Brave”
[vimeo]http://vimeo.com/44754809[/vimeo] In this exclusive SoundWorks Collection sound profile we talk with Director Mark Andrews, Re-recording Mixer and Sound Designer Gary Rydstrom, Supervising Sound Editor Gwen Yates Whittle, and Sound Designer E.J. Holowicki. Since ancient times, stories of epic battles and mystical legends have been passed through the generations across … [Read more...]
School of Video Game Audio Now Open
The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July to August 2012. The application deadline of Friday June 29, 2012 is rapidly approaching and is limited to ten students, so make sure to have a look at the details on their application page … [Read more...]
Joining Team Audio
Volition Sound Designer Ariel Gross has posted a blog on AltDevBlogADay on the process of getting hired for a game audio position. The blog contains some fascinating insights on the hiring agents perspective , and is a valuable read for those trying to break into the industry, check out the except below; We kept a central person to review all incoming applicants. That would … [Read more...]
Gary Rydstrom @ VIEW Conference 2012
Gary Rydstrom is one of the special guests at VIEW Conference 2012, the 13th international computer graphics conference to be held at TorinoIncontra, Turin, Italy (16 – 19 Oct). At Lucasfilm’s Skywalker Sound, Gary Rydstrom has sound designed and mixed many films, including “Terminator 2,” “Jurassic Park,” “A River Runs Through It,” “Toy Story,” “Quiz Show,” “Titanic,” … [Read more...]
Iris Review
I guess you already heard of Iris, the most recent creation of the masterminds at iZotope. A spectral processing tool created specially for dealing with recorded material, being able to extract, combine and process all kinds of sounds based on visual representations of frequency, amplitude and time. At this stage of the game, when we've clearly surpassed the limits of what we … [Read more...]
Making Of “Cars”, Boom Library’s Latest Release
 (Written by Tristan Horton and Axel Rohrbach of Boom Library) At Boom Library we like to take a category of sound and then completely go to town on it. A Cars library has been in on our hit-list for some time, but there have been so many car sounds recorded in the past - how could we push this even further, (beyond the obvious advantages of high-definition 24bit/96kHZ … [Read more...]


