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The S+V Interview: Guild Wars 2 Audio Director James Ackley

September 6, 2012 by Jack Menhorn

Guild Wars 2 was released recently and if any of you have had a chance to hear the wonderful sound design in the MMO you will definitely like to check out the article over at Sound + Vision.  The videos in particular are the most interesting part. What are the challenges of designing a soundscape for an MMO in particular? Two of the biggest challenges in an MMO are both the … [Read more...]

Wwise Project Adventure – Damian Kastbauer

September 5, 2012 by Jack Menhorn

I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine®   Designing Sound: Tell me a bit about Wwise Project Adventure.  What is it?  What is it's purpose? Damain Kastbauer: "The Wwise Project Adventure - A Handbook for Creating … [Read more...]

Robi Kauker’s Planet of Sound

September 3, 2012 by Jack Menhorn

There is a pretty cool interview up at Transuranic Design Works with Sims series Audio Director Robi Kauker.  I am always interested to hear about how audio teams uses software like Max/MSP in their process.  One answer that was very interesting to me was on the subject of middleware: JF: What do you think of the middleware approach to solving problems? Kauker: Middleware is … [Read more...]

Saving Space with Linear Audio in Pro Tools

September 2, 2012 by Jack Menhorn

George Hufnagl over at CreatingSound.com recently wrapped up a super-duper 3 post series on Saving Space with Linear Audio in Pro Tools. In a nutshell: When working on projects with limited audio space, such as apps for mobile, browser-based games or packaged electronics/toys, it is often necessary to squeeze as much out of that space as possible in order to meet or exceed the … [Read more...]

Ideas in Sound Design: Semiotics and Language – Part 2

August 29, 2012 by Shaun Farley

Cross-posting from my personal blog. In my last article, I talked about Semiotics and encouraged sound designers and editors to think of sound for picture as a language; or, at least, as a component of the language used by any given film. I'd rather not rehash the specific elements of Semiotics that were discussed. There are several ideas that I'm going to assume you've read … [Read more...]

FiRe 2 – Field Recorder

August 29, 2012 by Jack Menhorn

For a few weeks now I have been playing with Audiofile Engineering's field recorder FiRe 2. FiRe 2 is an app for iOS that is a recorder/audio editor/metadata editor/uploader in one. Facts from the Audiofiles themselves: FiRe 2 will again revolutionize what you expect from a portable recording application. FiRe was the first iPhone recorder to display an accurate audio waveform … [Read more...]

Bullets HD Professional SFX Library Beta

August 27, 2012 by Jack Menhorn

If you haven't been keeping up with Frank Bry's blog over at The Recordist (which you totally should) let me bring you up to speed on Bullets HD Pro: Presenting the 2nd pre-release Beta version of Bullets HD PRO Sound Effects Library at an introductory price of $150.00 USD. When the library is completed in late August (at the very latest: early September), the final version of … [Read more...]

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