• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Dangerous Ambiences

November 30, 2012 by Shaun Farley

Guest Contribution by Tim Prebble I suspect growing up in a very quiet location on a farm in the South Island of New Zealand may have something to do with it, but I feel I have always been very aware of ambient sound. I have vivid sound memories from childhood, of ambiences! Waking up before the birds and waiting for them… The sound of the wind in blue gum trees and the … [Read more...]

Matthew Foust, Audiofile Engineering

November 29, 2012 by Varun Nair

Audiofile Engineering recently unveiled Triumph, not just an update to Wave Editor (with lots of new features) but rebuilt ground up to take full advantage of the latest features in OS X. I’ve been giving it a test run and will be sharing my thoughts in the form of a review shortly. Stay tuned for it because it will also include a big Audiofile Engineering app giveaway … [Read more...]

Ambience and Interactivity

November 29, 2012 by Varun Nair

[We are currently having a few problems with page formatting and embedding SoundCloud links, please bear with us until we fix it!] ‘Ambience’ is a word with a broad definition. It is perceived differently and can mean different things to different people. We are constantly surrounded by a wide range of sounds - some natural, some man-made. Ambient sounds don’t necessarily have … [Read more...]

Spectral Analysis: Interview with Rob Bridgett

November 27, 2012 by Jack Menhorn

Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound! GDC RB: It’s funny, see the bags of coffee up there? That’s Sightglass coffee. It’s an incredible coffee shop in San Francisco. It’s funny because that’s where I met Damian (Kastbauer) at GDC this year. It was early, I was a little hung over and saw he tweeted about … [Read more...]

Another November Library

November 26, 2012 by Shaun Farley

Me: Did we mention Tim Prebble's new library Tortured Cymbals this month? Myself: You know, I don't think we did. I: Why not?! Tim puts together some amazing libraries. Me: I don't know. That's a pretty awful oversight on my part. I'm an idiot! Myself: You are! I: As long as we're all in agreement. Now let's get this post up. [vimeo]http://vimeo.com/35822227[/vimeo] … [Read more...]

New November Sound Effects Libraries

November 26, 2012 by Shaun Farley

We're always happy to see new independent sound effects libraries pop up on our radar, and there are a few new ones that are definitely worth noting! Aldbourne Bells is a collection of antique bells recorded by Ian Palmer, an occassional contributor here on Designing Sound. This set of sounds is all comes from his father's personal bell collection and is delivered in … [Read more...]

Ariel Gross Interview

November 21, 2012 by Michael Taylor

This is an interview with our guest poster for November -  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as the Saint's Row and Red Faction series. Check out Ariel's introduction post, and his blog 'I Feel Like a Fraud and So Can You!' Can you tell us a little about how you got into audio, and your audio career … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework