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Review: Twisted Tools METAMORPH

December 20, 2013 by Samuel Ejnes

METAMORPH is the latest sample library from Twisted Tools, makers of the designed sample libraries as well as some fun and unique Reaktor ensembles. With sounds designed by BJM Mario Bajardi and Komplex (Iter-Research), METAMORPH "takes heavily processed violins, pianos and acoustic instruments and morphs them into impacts, sci-fi atmospheres, user interface elements and … [Read more...]

An Interview with John Roesch

December 17, 2013 by Samuel Ejnes

In  over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like "Inception" and "The Matrix" and games like "Final Fantasy X" and "Dead Space." With over 400 credits to his name, John was awarded the MPSE's Career Achievement Award earlier this year. I recently had the opportunity to sit down with John on his … [Read more...]

Charles Maynes’ On What Makes For Great Sound Design

December 16, 2013 by admin

Sound designer and recordist Charles Mayne has written a passionate and inspiring guest post for the A Sound Effect blog. He gives his thoughts on the key notions and ideas that affects sound design, and which have the greatest capacity to produce - in his words - great sound design. Check out the  article here and contribute to the debate.   … [Read more...]

The Sound of Tearaway

December 12, 2013 by Jack Menhorn

Media Molecule’s Head of Audio, Kenny Young, gives us an insight into bringing the papercraft world of Tearaway to life with sound.   Tearaway is an adventure game exclusive to the Sony PlayStation Vita handheld system. The player is tasked with guiding their little paper messenger buddy on a mission to deliver the message that is trapped inside their envelope … [Read more...]

Effective Workflow Tactics for Remote Clients and Collaborators

December 10, 2013 by Doron Reizes

Guest Contribution by Michael Schiciano Introduction The process of working on a collaborative process can be riddled with logistical headaches. Miscommunications, lack of clarity in project goals, last minute revisions, and just bad luck/circumstances can lead any project down a path of frustration. These problems become more apparent when the element of … [Read more...]

Gordon Hempton on Designing Rain and Thunderstorms

December 9, 2013 by Shaun Farley

Gordon has followed up his last post on rain and thunder with a look at how to make use of those recordings. All around us we witness the transformative power of weather. Storm-lashed seas shape coastlines. Winds blow sands into dunes. Rivers carve out valleys and canyons. When the weather changes, we notice. Should we hear a single raindrop, we instinctively listen for … [Read more...]

Credit Where Credit is Due

December 6, 2013 by Shaun Farley

Guest Contribution by Charles Maynes With all the talk of what “is” or perhaps “isn’t” Sound Design, I think that largely we forget to recognize that ALL of the sound that is in a film, Television program, or interactive experience is “Sound Design”. Often times, we quickly forget the contributions of our dialog, and especially our music department in the way those sound … [Read more...]

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