Guest Contribution by Joel Raabe At night in the darkness, I often hear voices in my head. Though it’s strange to admit, as I drift off to sleep after a long day of cutting dialogue or mixing the latest program, indistinct voices emerge and converse in the surround field of my theta wave brain. The wash of leftover phonemes from the work day somehow eases me to sleep, a … [Read more...]
New Training Materials for Game Audio in Unity
Focal Press has recently released a new book on game audio entitled The Essential Guide to Game Audio. I know what you may be thinking, "Aren't there already enough books on game audio?" This is a worthy addition to the plethora of learning materials already on the market. It fills a gap by focusing on game audio in the Unity Engine. It's also co-authored by two well respected … [Read more...]
Space Replay
A floating orb that explores and manipulates transitional public spaces with particular acoustic properties. By recording and replaying these ambient sounds, the hovering sphere produces a delayed echo of human activity. Electronics were programmed and inserted into the sphere in order to record and replay the surrounding sounds. Find out more. A collaboration between … [Read more...]
SoundMorph release Future Weapons
SoundMorph release their newest soundpack : Future Weapons, one of the most advanced weapon sound effects libraries ever created. … [Read more...]
Remote Collaboration and Maintaining a Consistent “Voice” – Designing Sound Discussion Group
We'll be hosting our next Designing Sound Discussion Group on March 29th, at 2PM 4PM (U.S. Eastern). We'll have supervising sound editor Michael Maroussas and the sound team of the film Orthodox [full disclosure, that includes me], which is currently in post-production, on to discuss the remote collaboration workflow for the film. Team members have worked remotely from their … [Read more...]
The Sound of ‘Under The Skin’
In anticipation of the UK release of Under The Skin, style and culture portal Dazed Digital had a Under The Skin Day takeover, covering all aspects of Jonathan Glazer's new extraterrestrial epic. It included the film's Supervising Sound Designer Johnnie Burn and Music Supervisor Pete Raeburn revealing a few of the techniques and considerations that went into creating Under … [Read more...]
Tim Prebble : The MUSIC of SOUND
Excerpts from Tim Prebble's Auckland Regional Parks Artists Residency based in Little Huia, New Zealand, November & December 2013. NOTE: Please watch in HD & listen on decent speakers or headphones! titirangifestival.com … [Read more...]



