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Beards, Cats and Indie Game Audio – On Listening

August 6, 2014 by Shaun Farley

The gents with impressive facial hair over at the Beards, Cats and Indie Game Audio Podcast have glommed onto this month's theme of "Listening". You can check out the full episode here. Thanks go out to Matthew Marteinsson (@mattesque) and Gordon McGladdery (@AShellInThePit) for contributing to this month's discussion! … [Read more...]

All Ears!

August 3, 2014 by Shaun Farley

We have two words that are most commonly used to discuss how we interact with sound: hearing, and listening. Hearing is a passive act. Pressure waves move our eardrums, the motion is converted to an electrical signal, and our brain tells us that there is a sonic phenomenon in the space around us...perhaps it even provides us with identifying information. It's what comes … [Read more...]

SFX Independence – July 2014

August 1, 2014 by admin

A lot of new and recently-released independent sound libraries to bring to your attention. Don't forget - you can let us know about an independent sfx release by filling in the SFX Independence Submission form and be listed in subsequent roundups. Soundbits new online store Soundbits has a new look and to celebrate they are having a sale. They are giving 30% off all … [Read more...]

Turbocharging and its effect on our soundscape

July 30, 2014 by Miguel Isaza

Guest Contribution by David Nichols An engine is, in essence, an air pump. Air comes in, gets mixed with fuel, goes bang, and leaves again. When talking about ways to make more power, the most obvious is to make a bigger bang. However, gasoline works best at a very specific ratio of fuel to air, which is roughly 14:1. So, if you want to make a bigger bang, you need 14 times … [Read more...]

Car Engine Approximation In Max

July 29, 2014 by Varun Nair

Years ago, when I first started dabbling in the deep and dark world of Max/MSP, I attempted to create the sound of a car engine. This month's theme (which is 'vehicles', if you didn't know) reminded me about it. I opened up the patch after ages and was a bit appalled by the state of it. There are hidden skeletons in every old patch! Instead of digging through a … [Read more...]

AudioGaming competition — results!

July 28, 2014 by Varun Nair

The results are in! Thanks for taking part in the competition, I'm told the AudioGaming crew were quite overwhelmed by all the responses they received. Here's what Amaury said: Some quotes were just too funny so we decided to award two prizes. One for the best serious quote, one for the funniest. The two winners will get full post-production bundles. (..drum roll..) Serious … [Read more...]

The Tonebenders – Vehicle Recording Roundtable

July 25, 2014 by Shaun Farley

I'm really stoked by the way The Tonebenders Podcast has been jumping onto our monthly topics when they can. This time, they've got a spectacular roundtable conversation with Rob Noke, Watson Wu and Max Lachmann. Give it a listen, and make sure to visit the Tonebenders webpage to find out more information about their guests in this episode. Thanks for the contribution, … [Read more...]

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