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Patch a Day Challenge

October 6, 2014 by Shaun Farley

Anton Woldhek, whose name you may recognize from the Game Audio Podcast, is a little excited for this month's theme. So excited, in fact, that he wants people to join him in a "patch a day" challenge. I think it's a great idea, though I'm doing a bit too much traveling at the moment to probably get started on it until next week (though I suppose my Pure Data Wavetable … [Read more...]

Synthesis!

October 3, 2014 by Shaun Farley

As you may have already realized based on yesterday's article post, we've turned over to this month's theme...Synthesis! We have more tools than ever that fall under this heading, and there's been a huge resurgence in modular systems recently. We're not going to focus exclusively on modular, but I chose that image because of how our friend Ivo Ivanov of Glitch Machines has … [Read more...]

SFX Independence – September 2014 (Part 2)

October 3, 2014 by admin

Part 2 of our September roundup comes a little late (Part 1 is here in case you missed it), but there's plenty of interesting and unusual independent sound libraries to be found here. And don't forget, if you've got a recently-released sample library that you'd like to be considered for inclusion, use the Independent SFX submission form to tell us about it! Gateway Part 1 - … [Read more...]

100% Synthesized SFX for Stylized Realism in Games

October 2, 2014 by Jack Menhorn

Guest Contribution by Alex May If you were born in the 70’s or 80’s and played video games, you’ll no doubt have fond memories of the early days of game audio when consoles were incapable of playing back more than basic pulse waves or noise. All sounds had to be forged from these primitives, and game SFX were rarely even slightly reminiscent of anything actually real. Now, … [Read more...]

Sonic Architecture

September 29, 2014 by Miguel Isaza

"Sound is a spatial event, a material phenomenon and an auditive experience rolled into one. It can be described using the vectors of distance, direction and location. Within architecture, every built space can modify, position, reflect or reverberate the sounds that occur there. Sound embraces and transcends the spaces in which it occurs, opening up a consummate context for … [Read more...]

Spaces From Noise

September 29, 2014 by Varun Nair

Impulse responses are great for recreating spaces, whether it is a resonant glass bottle or a large cave. Here's a handy a trick for sculpting your own impulse responses, and therefore your own reverbs, from something that we spend a lot of time getting rid of -- noise! If you listen to an impulse response by itself, you'll find that it has noise-like qualities, except the … [Read more...]

SFX Independence – September 2014 (Part 1)

September 29, 2014 by admin

It has been a little while since the last SFX Independence post. So many new sfx libraries have come to our attention during that time that this roundup comes in two parts, designed to make it more digestible. Part 2 will follow later in the week. Our aim is to provide readers information about the best and most innovative independent sound effects library available, so if … [Read more...]

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