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Gamasutra: Zack Quarles On Greater Accesssiblity Through Audio In Killer Instinct

September 26, 2017 by Michael Klier

Zack Quarles, Audio Director & Supervising Sound Designer at Microsoft, has written a comprehensive article on the methods & techniques used in the fighting game Killer Instinct, to achieve better accessibility for players without sight through audio.

You can read the full story here.

Filed Under: news Tagged With: accessibility, accessible games, blind-accessibility, making of

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