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Gamasutra: Zack Quarles On Greater Accesssiblity Through Audio In Killer Instinct

September 26, 2017 by Michael Klier

Zack Quarles, Audio Director & Supervising Sound Designer at Microsoft, has written a comprehensive article on the methods & techniques used in the fighting game Killer Instinct, to achieve better accessibility for players without sight through audio. You can read the full story here. … [Read more...]

Accessible Gameplay for Blind and Sighted Players – An Interview with Per Anders Östblad

August 29, 2016 by Adriane Kuzminski

With this month's theme of Pure Sound Design, there is no better time than now to talk to the creators of blind-accessible games that communicate their gameplay and stories through audio. However, must these experiences contain only audio? Per Anders Östblad—a Lecturer in Media Arts, Aesthetics and Narration at his alma-mater, The University of Skövde—doesn't think so and shows … [Read more...]

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