• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Monthly Theme: Mistakes

April 1, 2017 by Jack Menhorn

Photo by David Bleasdale. Click to view source.
Photo by David Bleasdale. Click to view source.

Oops. Whoopsie. Oh no! Sh#t!

There are multitude of mistakes: User error, slipups, happy, egregious, colossal, harmless, fortuitous, technical, creative, social, financial… Much like in the photo of broken glass above, there can be beauty in mistakes as much as there is regret.

Please share with us how you handle mistakes. Rolling with them, embracing them, fixing them…. positive or negative; understanding them is an art within itself.


Want to join in the conversation? Comment below, ask a question in the Designing Sound Exchange, post to Facebook, or start up a conversation on Twitter!

Please email richard [at] this site to contribute an article for this month’s topic. And as always, please feel free to go “off-topic” if there’s something else you’re burning to share with the community.

Filed Under: featured Tagged With: Mistakes 2017

Comments

  1. tleid says

    April 7, 2017 at 9:12 pm

    I learned that gold hides in mistakes.

    I was recording a singing wine glass for a video game SFX pack.

    The idea was to edit and process “perfect” takes, to turn them into a loop for a “this player’s energy shield is active” sound.

    I got what I wanted. But there were also odd and alien squeaks, boops and rasps from my finger’s less-than-perfect revolutions round the glass lip.

    It’s stuff I normally discard. But a thought new to me came: what if these could be used to voice the foiling of an incoming projectile?”

    I auditioned the anomalies on a separate track I named “Awkward potential.” Each was unique and would’ve given the shield a dynamic and responsive character.

    It didn’t work, but I’ve a new approach! :D

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2023 · Magazine Pro Theme on Genesis Framework · WordPress · Log in