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SoundWizardry – Sound for Heroes of Newerth

November 22, 2011 by lostchocolatelab

It’s great when you come across someone who is open enough to post a step-by-step brain dump of their sound design process, and especially welcomed when the audio comes married to video pulled directly from a game you can all run off and play.

After digging through his spell book of secrets, it’s clear that Glenn Goa (@SoundWizard) has got the sound design bug and a deep urge to educate the masses. Since July of this year he’s been breaking down each of the featured characters sound sets by: attack, ability, and death sounds. Through each post he brings you into his design process by detailing decisions and sharing his experiences along the way.

An example from the Geomancer:

I was quite puzzled on how I was going to make a loopable sound out of sand that didn’t sound like it was doing damage but loud enough. I found a bizarre solution by simply using various sounds of wind gusts picking up sand, and making it loop with a generated signal sound called a Brownian Noise.

[youtube]http://www.youtube.com/watch?v=Csswz9PjmDE[/youtube]

Or this one with the Drunken Master:

For the geysers, I used recordings of a water hose being squeezed tightly to get a harsher sound.
I added that with the sound of waterfalls and buckets throwing water onto the ground.
I basically had to become 12 years old again and do the things my parents told me to stop doing, in other words, I got paid for making a mess.
In your face, parents!

[youtube]http://www.youtube.com/watch?v=mFVVELTxv80[/youtube]

Definitely drop by and read up on some of the cool things he’s doing with sound in the game, then head over and give Heroes of Newerth a spin!

http://audiotorygaming.blogspot.com/

http://www.soundwizardry.com/

http://heroesofnewerth.com/

Twitter: @SoundWizard

Filed Under: featured Tagged With: Glenn Goa, Heroes of Newerth, HoN, sound design, SoundWizard, tutorial, video

Trackbacks

  1. GANG’s Newsletter: November 2011 says:
    August 25, 2013 at 3:32 am

    […] Sound for "Heros of Newerth" […]

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