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Game Audio Podcast #10 – Reference & Mix Level Standards

August 22, 2011 by lostchocolatelab

Reference & Mix Levels across different media can vary wildly. Even within a subset of media such as film or television it can be hard to get consensus amongst professionals regarding standardization, not to mention the education of such standards. If you celebrated Dynamic Range Day this past march, you know that there are many ways to think about and approach mixing music. Not to mention the jump in volume we all experience when transitioning from our favorite television shows to commercials.

While the debate rages on across every industry that is fighting to be heard in the living room, video games are now an additional component that is drawing a sharp focus. As an audio team or director working with a constantly shifting fully interactive sound environment, how should we be approaching this space so as to attempt to equalize across different media types that may be played back from a single device? In a discipline that is often compared to film which almost always includes music, are there processes in place in other industries that we can take and apply to our growing ability to affect these kinds of aesthetic changes and mix decisions?

The latest installment of the Game Audio Podcast rounds up with a group of people far more versed on the subject than myself. Bob Katz has been a champion of dynamic range and standards in the recording industry for over 30 years and brings a wealth of knowledge and history to the conversation. Additionally, Tom Hays is a game audio veteran who has recently been spreading word of standardization at various conferences and shares some his experiences and findings that are unique to games. Finally, Shaun Farley of Dynamic interference brings the broadcast angle and, as a avid gamer, helps to bridge the gap between worlds with his insightful perspective. Anton and I do our best to hold our own amongst these three and hope that you can find something in the discussion that resonates.

So please join us for:

Game Audio Podcast #10 – Reference & Mix Level Standards

Guests:

-Shaun Farley – Dynamic Interference

-Tom Hays – Technicolor Interactive

-Bob Katz – Digital Domain

Filed Under: featured Tagged With: anton woldhek, bob katz, damian kastbauer, dynamic range, game audio, game audio podcast, mastering, mixing, reference levels, shaun farley, tom hays

Comments

  1. Luca Fusi says

    August 22, 2011 at 6:18 pm

    Nice! Can’t wait to check this one out.

  2. haydn payne says

    August 27, 2011 at 12:05 pm

    Good podcast again, i think its one of the most important issues with game sound and there is so much room for improvement!

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