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Budget Implications in Game Audio Production

July 27, 2011 by lostchocolatelab

Former DesigningSound.org featured sound designer of the month Rob Bridgett has posted up a healthy summary of considerations faced by game audio professionals during a typical development. Issues of planning, budget, and resource management are discussed at length towards providing solutions to some of the common pitfalls inherent in managing large teams of creative talent.

Arkhive Sound: Budget Implications in Game Audio Production

Filed Under: featured Tagged With: Arkhive Sound, budget, game audio, headcount, Outsourcing, Planning, production, Quality, rob bridgett, Scope

Comments

  1. Yeah Yeah says

    January 8, 2012 at 12:12 pm

    Is there a mirror of this?

  2. Yeah Yeah says

    January 8, 2012 at 12:12 pm

    Oh, and thanks! :)

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