Matt Piersall from Gl33k Game Audio churns some creative butter and comes up with a host of hot tips for kickstarting your pre-production on the way to ramping up your production cycle. From sonic concepting to audio slaying, there are some great idea’s in there to help begin the process of building the palette for your next project.
The following items are things that I have found useful for the concepting phase of audio development. Many of you have most likely already discovered or do similar things in some way, shape, or form (especially in house folks. A lot of this effort is to help audio drive the design of the game and be considered as a more effective feedback tool than many designers inherently consider it.
Read on for more keen insights: Pre-Production for an Audio Team
Also be sure to check out Matt in Audio Implementation Greats #10: Made for the Metronome