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Philosophy Behind Design: Stefan Strandberg

April 20, 2011 by Varun Nair

Bashandslash.com have published a fantastic sixty minute podcast with Stefan Strandberg, DICE audio director behind the Battlefield series. He talks about his design philosophy and looking at the bigger picture when designing and auralizing in context. This is a must listen even for those with limited interest in game audio.

The team that built the soundscape in Battlefield Bad Company 2 raked in awards for their efforts. The 2010 BAFTA For Use of Audio, GameSpot’s Best Sound Design award for 2010 andThe Game Audio Network Guild Award for Sound Design Of The Year 2011 are examples of such laurels.

Stefan brings imagination, passion and analytical skill to his craft and you can hear the results in every DICE game he has worked on.

His sound crafting made BFBC2 one of the best sounding FPS games ever and the recently released trailers indicate that BF3 will continue that excellence.

The information Stefan covers enlightens and entertains and I for one will never take in-game sounds for granted again.

Listen to it here.

Filed Under: interviews Tagged With: battlefield 3, game audio, podcast, stefan strandberg

Comments

  1. Chris Terhune says

    April 20, 2011 at 5:12 pm

    awesome!!

  2. Bryan Ploof says

    April 20, 2011 at 6:56 pm

    Amazing podcast!  I dropped everything and spent the whole hour listening and taking notes!  Definitely worth it!

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