Sound designer Michael Taylor has published an interesting article about his experience on porting audio from “Oddworld: Stranger’s Wrath” (Xbox) to FMOD (for PC and PS3).
Welcome to the third instalment of the Oddworld: Stranger’s Wrath Development Diary! In this edition, we will take a look at how we have been working on increasing the fidelity of the audio for the next generation!
To do the work we hired freelance sound designer Michael Taylor, who took on the task of going through the development archives to find all the original audio by Michael Bross, and rebuilding it!
Jamie Hughes says
I wonder why they didn’t stream the original vocal samples from the xbox hard drive. It seems crazy that they had 11k 8bit samples in there!
Michael Taylor says
Funnily enough, those 11Khz/8-Bit samples actually were streamed! The loaded-in-memory banks were fairly large, and there were a couple of bottleneck areas of the game that have huge amounts of dialogue. :)