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Using Convolution Reverb For Designing Lo-Fi Sounds

October 11, 2018 by Derek Brown

  When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click and clatter and that have been through the ringer more than once. I think what makes lo-fi sci-fi so great is how everything seems to be grounded in some sort of … [Read more...]

FACT Magazine: Bratislava’s LOM is bringing affordable field recording to the masses

October 8, 2018 by Ethan Grafton

Photo courtesy of FACT In this article, John Twells explores the work of Jonáš Gruska in providing relatively low-cost equipment for field recordists.  Gruska, the founder of LOM and creator of the Elektrosluch, also explains his motivation for creating his recording devices. I was an experimental musician and a field recordist on a budget and I had to improvise with my gear … [Read more...]

An Ensemble of Instruments by Fedde ten Berge: “Of Nature and Things”

September 28, 2018 by Peter Hustedt

Of Nature and Things is a series of sound art installations by Dutch sound designer Fedde ten Berge, where he collaborated with ceramicist Frank van Os. Three ceramic pieces were built that cause the audience to investigate their sonic, visual and sculptural properties. The audience can explore and interact with the objects, which get more sonically interesting as the audience … [Read more...]

Character Space: Defining Characters with Sound

September 27, 2018 by Derek Brown

  In games we have a chance to bring characters to life unlike film and television. They can occupy their own space and exist within a more fleshed out and breathing world. Sound enhances that experience both providing key game play information and enriching the overall experience. Here I'll go into how to begin the process of creating unique character sounds that … [Read more...]

The New York Times: Listen to the World

September 24, 2018 by Ethan Grafton

Image from The New York Times In this year's Voyages issue of The New York Times, editor-in-chief Jake Silverstein leads the reader (or rather, the listener) through an audible tour of several interesting-sounding places around the world.  Scroll through the environments and enjoy the sight and sound of everything from bursting geysers to crackling shrimp. The experience … [Read more...]

postPerspective: The Meg: What does a giant shark sound like?

September 9, 2018 by Ethan Grafton

Image from postPerspective In this article, Jennifer Walden explores the work of Erik Aadahl, Ethan Van der Ryn, Jason Jennings and the E² Sound team on Warner Bros. Pictures’ The Meg. The music is very sparse, just a little bit of violins to give you that shiver up your spine. Then, WHAM!, the sound of the attack just shakes the whole facility. Read the full article on … [Read more...]

Creative Field Recording: How to Record Quiet Nature Sounds

August 27, 2018 by Ethan Grafton

Image from Creative Field Recording In this article, Paul Virostek gives an overview of the challenges which field recordists face while recording quiet outdoor spaces and how he deals with "the threat of noise." [It] is the more subtle atmospheres that prompt one of the most perplexing questions of the craft: how can you record quiet wilderness sounds? Read the full article … [Read more...]

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