Julian Kwasneski, Jared Emerson-Johnson, and Damian Kastbauer, the guys at Bay Area Sound had a nice interview at MOJO, talking about his work on the company, the previous titles they worked on, and more.
If you’ve played any game listed in the Mojo database, there’s a good chance that you’re familiar with the work of Bay Area Sound or the seasoned team behind it. Formed in 2000 by Julian Kwasneski and Clint Bajakian after years of serving in-house in the LucasArts audio department, the respected company offers everything from sound design, musical scoring, and voiceover work for game projects. In addition to being the go-to guys for LEC and Telltale, BA Sound also handles the audio for the other LEC spinoff studios, and as a result their high caliber work can be heard in the likes of Psychonauts, Insecticide, and A Vampyre Story as well.
Given that one of the most consistently cited areas of excellence in these games is their sound, and considering that many of the same dudes that are responsible for the audio of the LEC classics continue to play such a crucial and dependable role in the games we anticipate even now, it’s clear that BA Sound, today primarily run by Kwasneski and Sam & Max maestro Jared Emerson-Johnson, is something of an unsung hero in the Mojo world. Fortunately, we were able to briefly coax some of its key people away from their hectic schedules, and the result is this enlightening and long overdue interview for your enjoyment. Read as our prodding questions are answered and we learn what goes on behind-the-scenes when creating game audio, and why in the case of BA Sound the end result is more than just background noise.