I'm still playing Star Wars: The Force Unleashed II and you? As usual, LucasArts deliver a really great sounding game, worthy of belonging to the saga. Here is an interview I had with two of the minds behind the sound of this fantastic game: Lead Sound Designer Brian Tibbetts and Technical Sound Designer Damian Kastbauer (Implementation). DS: How did you get involved in “Star … [Read more...]
David Collins on The Sound of "Star Wars: The Force Unleashed II"
[youtube]http://www.youtube.com/watch?v=s3zJgA3vd3w[/youtube] Bluntmation has published a great video featuring Audio Lead David Collins talking about several aspects of the sound of a cinematic scene of the "Star Wars: The Force Unleashed II" game. Also, David directs a pretty cool voice over session, where he makes Nate Burr (Bluntmation blogger) to sound like Darth Vader. … [Read more...]
Online Sound Design Seminar – The Power of Human Voice in Media, with David Sonnenschein and David Collins
David Sonnenschein continue with his fantastic seminar series. The last one was very cool. David shared lots of interesting and inspiring ways to get some creativity using sound in different ways, trying to not only listen, but also analyze the sound in several aspects, feel it, and treat them to achieve different goals. There's a new online seminar scheduled, check the details … [Read more...]
Interview with Bay Area Sound Team
Julian Kwasneski, Jared Emerson-Johnson, and Damian Kastbauer, the guys at Bay Area Sound had a nice interview at MOJO, talking about his work on the company, the previous titles they worked on, and more. If you’ve played any game listed in the Mojo database, there’s a good chance that you’re familiar with the work of Bay Area Sound or the seasoned team behind it. Formed in … [Read more...]
Foley for "Star Wars: Republic Comando"
Cool video with the foley process of "Star Wars: Republic Commando". … [Read more...]
Audio Implementation on Star Wars: The Force Unleashed and Conan
Damian Kastbauer has sent a lot of good information about audio implementation on Star Wars: The Force Unleashed and Conan, with detailed videos and info about the technical aspects and process he used on that games. He directed a presentation at Austin Game Developers Conference with David Collins, on the physics sounds and systems implemented on Star Wars: The Force … [Read more...]