Here is an interesting video from an event called “Games Meet Films” with a panel discussion and Q&A at Pienwood Studios on 16th February and hosted by Dennis Weinreich (MD of Film and TV Post Production at Pinewood Studios Group).
They talk about the audio production process on games and films and discuss what the two industries can learn from each other and what are the challenges there.
Panelists
Films Side
- Nigel Bennett – Re-recording Mixer / Post Production Operations Manager, Pinewood
- Brendan Nicholson – Re-recording Mixer, Pinewood; Glen Gathard, Mixer/editor, Pinewood
- Mike Wabro – Sound Designer, Reelsound
- Alex Joseph – Freelance Sound Designer
Games Side
- Richard Jacques – Celebrated composer
- James Hannigan – Celebrated composer
- Jerry Ibbotson – Creative Manager, Media Mill
- Jon Vincent – Audio Director, Ubisoft and Dan Bardino, Creative Services Manager, Sony
Video Highlights
- 00:00 – Why are we here?
- 02:00 – Pinewood Studios Promo
- 06:46 – Panel Introductions
- 10:00 – Games Audio Workflow
- 14:45 – Film Audio Workflow
- 30:10 – How Games make car sound effects
- 39:45 – How Games use music – Richard Jacques
- 48:18 – Harry Potter – blowing up a piano example
- 53:00 – Slumdog Millionaire – creating emotion with sound
- 66:45 – Film – old school rules still apply
Via: @rbridgett | TIGA
Leo says
I agree. Crap like this defeats the enitre pupose of the excercise. Our pack committee has actually considered that all race entrants turn in the remaining saw dust and scraps of wood from thier cars as proof that the car was built at home and not bought. But instead of doing that, last year we started a Derby Car building clinic for our pack. We will set aside an enitre Saturday prior to our race and all the adults will bring what ever tools they have. (hand drills, bandsaws, belt sanders, scrollsaws, rasps and fils etc.) We will set everything up in the basement of the church. We all build our cars together in an afternoon. This way all the kids have the same advatage and the same opportunity to build a car with thier parent. At the same time we can work on level requirements and electives in the scout books for advancement while building the cars.