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Archives for November 2009

Rob Bridgett Special: Hollywood Sound

November 13, 2009 by Miguel Isaza

Let's read one of the best articles of Rob Bridgett, called: Hoollywood Sound. Rob Bridgett: These three features for Gamasutra were written at a point on the production of the Scarface game where my thinking about how the worlds of game audio and movie sound could intersect began. At that time the industry had already seen movie sound personnel working very well on music in … [Read more...]

Daily Sound Design Glossary By Blastwave FX

November 12, 2009 by Miguel Isaza

Recently Blastwave FX created an account on Twitter, a place for announces, goodies, and everything about the company. They had a cool idea: Each day they are posting a sound design definition from his glossary.They have already published several of them: AMBIENCE – An element that is a recording of a real world environment, or an element that sets an atmospheric … [Read more...]

Rob Bridgett Special: Vanishing Point [Exclusive Interview]

November 11, 2009 by Miguel Isaza

Here is a second exclusive interview with Rob Bridgett, talking about his first gig: Vanishing Point, a racing car game developed by Clockwork Games and published by Acclaim. Designing Sound: Vanishing Point was tour first gig.. How you get involved with it? Rob Bridgett: My first experience of working on sound design for a video game was when I was working at Matinee in … [Read more...]

The Importance of Video Game Localization

November 10, 2009 by Miguel Isaza

George Spanos has published a new article on his website Game Sound Design, talking about the importance of video games localization and his role in game audio production. Video game localization is the process whereby a game's primary language is translated into other languages in order to accommodate foreign speaking gamers. Many video game publishers require their titles to … [Read more...]

Rob Bridgett Special: Lectures About Game Audio Production

November 9, 2009 by Miguel Isaza

Four lectures of Rob Bridgett with information and good tips for game audio production, focused on the audio model on Scarface. GDC Canada 2009 - Post-production Audio Panel GDC Canada 09 - Post-production Audio Panel By Rob Bridgett, Leonard Paul, Gordon Durity, Jason Ross Genre: game audio Tags: audio, games, lecture, post-production, sound design Download : MP3 Audio A … [Read more...]

New Website Dedicated to Sound for Film/Video Games Profiles, Plus Watchmen Sound

November 8, 2009 by Miguel Isaza

Two years ago Bay Area Director Michael Coleman started producing exclusive sound for film video profiles for the MIX Magazine online audience. These exclusive and intimate videos focus on individuals and sound teams behind-the-scenes who bring to life some of the worlds most exciting film sound mixes. With the success of this series, Coleman has launched a new online web … [Read more...]

Rob Bridgett Special: Scarface: The World Is Yours

November 6, 2009 by Miguel Isaza

Scarface: The world is yours was one of the most important achievements in the carrer of Rob Bridgett. We already seen some information about this title, on the special of Randy Thom, who also participated in the making of the sound od Scarface (VG). In the video of the top, you can see Rob Bridgett doing a "live game mixing" demo of Scarface Sound at GDC 2007. (Note that there … [Read more...]

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