Tutorials: Dialogue Editing, Pro Tools Editing Bootcamp

Monday, October 3, 2011

Some great tutorials I’ve found recently. Dialogue Editing by John Purcell (via sonicskepsi) Other parts here. Pro Tools Editing Bootcamp (4-part series) by Brent Heber Part 2 |…

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The Recordist Releases Prop Planes 2 HD and Beech 58P Airplane HD

Tuesday, August 30, 2011

The Recordist has released two airplane sfx libraries: Prop Planes 2 HD ($35.00 | 35 files at 96kHz/24-Bit) It’s hard to believe a whole year has passed since…

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Tim Nielsen Special: MS Recording

Friday, August 12, 2011

[Written by Tim Nielsen] I’ve been recording with MS since I started in this industry, about 12 years ago now. There are of course many other recording techniques…

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David Farmer on McDSP Plugins

Saturday, June 4, 2011

McDSP has published a new user profile, featuring sound designer David Farmer. “When I’m designing new sounds, I build in premix tracks that get bussed down to auxes,…

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Surprises

Tuesday, May 17, 2011

“There’s no excuse for having a mental or creative block in sound. You can just go out and collect things in the real world – they make the…

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Pitch Shift Vs. Speed Shift

Monday, April 25, 2011

Colin Hart has posted an interesting article over on his website. The article is in response to an idea that David Sonnenschein and I discussed when talking about…

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SFX Lab #1: Experiments on Pressure, Blow Holes

Friday, April 22, 2011

Welcome to SFX Lab, the “laboratory” of sound effects, a place dedicated to experiment and explore sound libraries with the goal of learning different kinds of sounds and…

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Using Dropbox for Sharing Pro Tools Sessions Between a Group

Friday, April 22, 2011

Charles Deenen has published a useful guide on his site explaining how to setup Dropbox for sharing Pro Tools sessions quickly between a group of people, in the…

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Rodney Gates Special: Learning to Listen: Using Sounds out of Context

Thursday, April 14, 2011

[Written by Rodney Gates for Designing Sound] The Blank “Page” As we sit at our desks each day, creating new sounds for a game, it’s important to think…

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Rodney Gates Special: Getting the Gig – A Guide to Becoming a Video Game Sound Designer

Tuesday, April 12, 2011

[Written by Rodney Gates for Designing Sound] Everyone has a story on how they started working in games, and they can be as varied as the day is…

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