Dutch artist Mariska de Groot creates totally unique sound art installations with analog light-to-sound instruments. For "Vandmand", she collaborated with Dutch sound artist Lars Kynde, and they composed a sound and light piece for the Elsinore Girls Marching Band in Copenhagen, with choreography. … [Read more...]
An Ensemble of Instruments by Fedde ten Berge: “Of Nature and Things”
Of Nature and Things is a series of sound art installations by Dutch sound designer Fedde ten Berge, where he collaborated with ceramicist Frank van Os. Three ceramic pieces were built that cause the audience to investigate their sonic, visual and sculptural properties. The audience can explore and interact with the objects, which get more sonically interesting as the audience … [Read more...]
Character Space: Defining Characters with Sound
In games we have a chance to bring characters to life unlike film and television. They can occupy their own space and exist within a more fleshed out and breathing world. Sound enhances that experience both providing key game play information and enriching the overall experience. Here I'll go into how to begin the process of creating unique character sounds that … [Read more...]
EQ as a Sound Design Tool
Ah EQ. The first type of DSP you learned how to use in school to make your sounds clean, bright, warm, etc. EQ is so much more interesting and powerful than just changing tonal balance though and I want to really focus on some of the crazy sound design we can do with an EQ, some by exploiting the DSP going on under the hood that makes an EQ work. I'll be going through some of … [Read more...]
The Invisible Character
This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over the world. We’re in a big room, the lights … [Read more...]
Shadow of the Tomb Raider in Dolby Atmos
In this video the crew behind Shadow of the Tomb Raider discuss mixing the game in Dolby Atmos. They talk about how they added height information with Atmos, how this extra information is valuable for the gameplay and how the mix translates to other sound systems. See the video on Youtube here. … [Read more...]
Interview: Tim Borquez on using sound design for character development
With the topic of the month being “character”, I knew just the person to interview, Tim Borquez. Tim is a Supervising Sound Editor and Re-Recording mixer who owns Hacienda Post in Burbank, CA. To date Tim has won 11 Emmy Awards and 10 MPSE Golden Reel Awards. Tim has worked on shows such as The Ren and Stimpy Show, Spongebob Squarepants, The Batman, The Little … [Read more...]