Mixing it up on GameAudioMix.com

Tuesday, June 11, 2013

We are just under two weeks into Dynamics Month here at DS and I think a fantastic site that has been dealing with this concept is GameAudioMix.com. Founded…

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Thank You to our February Contributors!

Thursday, February 28, 2013

The month is wrapping up, and tomorrow we start a new featured topic. It’s that time, once again, to thank all of the wonderful people who contributed guest…

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Loudness In Game Audio

Thursday, February 28, 2013
Screen Shot 2013-02-28 at 9.04.35 AM

Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is…

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Spectral Analysis: Interview with Rob Bridgett

Tuesday, November 27, 2012

Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound! GDC RB: It’s funny, see the bags of coffee up there? That’s Sightglass…

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Sinister Resonance – Rob Bridgett

Thursday, August 2, 2012

The field sepulchra blog has a fantastic post by Rob Bridgett about recorded silences.  Blurb: Listening back to many of these recordings, it is clear they are still…

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A Revolution in Sound

Wednesday, May 16, 2012

[Rob Bridgett, audio director on Prototype 2 issues a rallying cry for the mixing of the audio discipline with the rest of the studio, and opening up the...

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“From the Shadows of Film Sound” by Rob Bridgett, Now for iBooks

Sunday, January 29, 2012

Rob Bridgett has released a digital ePub version his book “From the Shadows of Film Sound“. It’s available now at $9,99. As a practitioner in video game development,…

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Budget Implications in Game Audio Production

Wednesday, July 27, 2011

Former DesigningSound.org featured sound designer of the month Rob Bridgett has posted up a healthy summary of considerations faced by game audio professionals during a typical development. Issues…

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Collaborative Challenges in Games

Wednesday, July 20, 2011

New article by Rob Bridgett on Gamasutra: In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound…

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AudioMedia Game Sound Special 2011

Thursday, July 14, 2011

July’s issue of AudioMedia features several articles on game audio, including: Martin Stig Andersen on the sound of “Limbo” Richard Wentk talks with Valve’s audio team about the…

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