Mixing it up on GameAudioMix.com
Tuesday, June 11, 2013
We are just under two weeks into Dynamics Month here at DS and I think a fantastic site that has been dealing with this concept is GameAudioMix.com. Founded…
We are just under two weeks into Dynamics Month here at DS and I think a fantastic site that has been dealing with this concept is GameAudioMix.com. Founded…
The month is wrapping up, and tomorrow we start a new featured topic. It’s that time, once again, to thank all of the wonderful people who contributed guest…
Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is…
Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound! GDC RB: It’s funny, see the bags of coffee up there? That’s Sightglass…
The field sepulchra blog has a fantastic post by Rob Bridgett about recorded silences. Blurb: Listening back to many of these recordings, it is clear they are still…
[Rob Bridgett, audio director on Prototype 2 issues a rallying cry for the mixing of the audio discipline with the rest of the studio, and opening up the...
Rob Bridgett has released a digital ePub version his book “From the Shadows of Film Sound“. It’s available now at $9,99. As a practitioner in video game development,…
Former DesigningSound.org featured sound designer of the month Rob Bridgett has posted up a healthy summary of considerations faced by game audio professionals during a typical development. Issues…
New article by Rob Bridgett on Gamasutra: In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound…
July’s issue of AudioMedia features several articles on game audio, including: Martin Stig Andersen on the sound of “Limbo” Richard Wentk talks with Valve’s audio team about the…
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