Thank You to our February Contributors!
Thursday, February 28, 2013
The month is wrapping up, and tomorrow we start a new featured topic. It’s that time, once again, to thank all of the wonderful people who contributed guest…
The month is wrapping up, and tomorrow we start a new featured topic. It’s that time, once again, to thank all of the wonderful people who contributed guest…
Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is…
A few nights ago, I was struck by an idea that hadn’t occurred to me previously. I was prepping for a presentation on loudness metering at a game…
Guest contribution by Owen Green [This is the second of a two part series on loudness, mixing, metering and the new ITU loudness spec] The New Loudness Standards,…
If you missed Saturday’s webinar, the recording is now available. Just click here to load it up. We had some reports of audio issues, which appear to be…
Guest contribution by Owen Green [This is the first of a two part series on loudness, mixing, metering and the new ITU loudness spec] Understanding the complex relationship…
It’s February 1st. That means it’s a new month with a new featured topic. This time around, we’ll be digging into the subject of loudness metering. When we…
We’re changing the name of the “Film Sound Discussion Group” to Designing Sound Discussion Group, because it’s silly to think that we’ll never have a live discussion about…
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…
July’s issue of AudioMedia features several articles on game audio, including: Martin Stig Andersen on the sound of “Limbo” Richard Wentk talks with Valve’s audio team about the…
Recent Comments