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Posted by on Feb 21, 2012 | 0 comments

All In The Mix – The Importance Of Real-Time Mixing In Video Games

Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference talks and presentations. ‘All In The Mix – The Importance of  Real-Time Mixing In Video Games‘  is the first fruit of the new blog, alongside an interesting post on loudness standards. An excerpt of the former is below;

Today I’m going to be talking about audio mixing; what’s the purpose of mixing over and above getting the levels right, and why a good mix is so important.  I’m also going to talk about the stages a mix engineer will go through when working in linear media, and what lessons we can learn, and what techniques we can use from the linear world when working with interactive material.
So, here’s what I’m going to talk about today.  Firstly, a short introduction.  Secondly, I’ll ask “what is mixing?”  What’s the purpose of it, and what’s to be gained by good mixing practices.

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  1. GANG Newsletter: February 2012 - [...] Real time mixing in games and it’s importance [...]

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