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Sulpha: The New PS4 Mastering Suite

June 4, 2015 by Varun Nair

Sulpha: The New PS4 Mastering Suite

Sony for a very long time has spearheaded the effort to standardise loudness in games. The recent PS4 SDK update (2.500) includes a mastering suite -- Sulpha analysis tools -- to help developers master their titles for a variety of playback systems, from full range surround sound systems to TVs, to mobile devices. It features a 4-band equaliser, a 3-band dynamics processor, … [Read more...]

Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

July 30, 2012 by Michael Taylor

Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

The issues of loudness and dynamic range  are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]

All In The Mix – The Importance Of Real-Time Mixing In Video Games

February 21, 2012 by Michael Taylor

All In The Mix – The Importance Of Real-Time Mixing In Video Games

Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference talks and presentations. 'All In The Mix - The Importance of  Real-Time Mixing In Video Games'  is the first fruit of the new blog, alongside an interesting post on loudness standards. An excerpt of … [Read more...]

AudioMedia Game Sound Special 2011

July 14, 2011 by Miguel Isaza

AudioMedia Game Sound Special 2011

July's issue of AudioMedia features several articles on game audio, including: Martin Stig Andersen on the sound of "Limbo" Richard Wentk talks with Valve's audio team about the sound of "Portal 2" Phil Kovats - Sound Matters Niklas Hed on the sound and music of "Angry Birds" Level Up - Loudness Standards for Games (feat Garry Taylor, Scott Selfon and Rob … [Read more...]

AudioMedia – Game Sound Special 2010

July 12, 2010 by Miguel Isaza

AudioMedia – Game Sound Special 2010

The July's Issue of AudioMedia is also available for  viewing online (or download) now, including a very cool Game Sound Special featuring: The Sound of "Uncharted 2: Among Thieves" 20 Years and Beyond - Dan Bardino glances at where games audio has come from, and peeks at the future Games - A Serious Business - Richard Wilson talks about TIGA All in the Mix - Garry Taylor … [Read more...]

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tunepocketTunePocket Music@tunepocket·
26 May 2020

Download royalty free gunshot sound effects, incl. one shot gun sounds, gun cocking sounds, gunshot with silencer, machine guns, and more #gunshot #sfx #sounddesign #videoediting #gamedev #royaltyfree https://t.co/bTTDQkveKF

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Reel2MReel2Media@Reel2M·
26 May 2020

At Reel2Media we are harnessing the power of smart speaker technology, to deliver cutting edge skills that solve problems and add value. To find out more, click here https://t.co/VAAw7vTW1V #sounddesign #smartspeaker #alexaskill #amazonalexa

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SoniKSoundLibSoniK Sound Library@SoniKSoundLib·
26 May 2020

Listen to #soundcloud preview of our next release! #np https://t.co/S3bxxrnqrh #audiopost #soundlibrary #soundediting #sounddesign #ambisonics #spatial #surround #ambience #roomtones

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asoundeffectA Sound Effect@asoundeffect·
26 May 2020

Want to know what the independent sound effects community has been up to? Hear the very latest SFX libraries here: https://t.co/OUBM2SqMoP #sounddesign #soundeffects #soundlibraries #indieSFX #gameaudio #filmsound #filmmaking #gamedev #indiedev #indiefilm

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OblikLinesOblik Lines@OblikLines·
26 May 2020

Working on new tracks with many instances of Misty Valley ! ⁠
Misty Valley is free for all NI Reaktor users⁠
You can get it here: https://t.co/bb53Gtkw5e

#reaktor6 #reaktor #nativeinstruments #synths #vst #sounddesign #virtualinstrument #musicproducer #obliklines #mistyvalley

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