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Archives for May 2011

Peter Brown on Giving Hollywood Vehicles a Voice

May 10, 2011 by Varun Nair

The Car And Driver website has interviewed Peter Brown (from Soundelux - Fast Five, Fast & Furios, Spider-Man) while he recorded cars at the California City airport. It is an interesting article as it is connected less with the technicalities of recording cars but more about the usage and capture of such sounds in the context of a Hollywood film, while achieving the … [Read more...]

Chris Sweetman: Audio Director of “Brink”

May 10, 2011 by Varun Nair

GameSpot has published an interview with Chris Sweetman, the audio director of Splash Damage's upcoming sci-fi game "Brink". He talks about his career and his role as an audio director/sound designer. Splash Damage's upcoming futuristic shooter looks to stands apart from other shooters by focusing on parkour-style movement along with gunplay. The gunplay is what falls into … [Read more...]

Your Questions to David Sonnenschein

May 9, 2011 by Miguel Isaza

David Sonnenschein is our special guest of the month. We already published an interview with him, but you also have the opportunity to make your own questions to David. You can do it by using the contact form, or leaving a comment on this post. … [Read more...]

More Sound Effects from the Independent Libraries

May 9, 2011 by Miguel Isaza

Sound effects makers never stop. Here's what's coming soon in the indie libraries: TONSTURM has announced The Whoosh, sfx pack of whooshes, pass bys, etc. [vimeo]http://vimeo.com/23456902[/vimeo] JordanFehrFX released Porcelain Destruction (Smashes, Breaks, Impacts, Debris, Shatters, Pieces, Moves, Shakes), including 34 files (3-5 performances each) at … [Read more...]

Develop – Sound Advice May 2011

May 9, 2011 by lostchocolatelab

This months Develop magazine includes a diverse cross section of game audio related articles as part of it's Sound Advice column. Organizing orchestra's, Convolution Reverb, and Social Sound Design are just a few of the topics covered in their web publication. Jump to page 34 for the intro: Develop - Issue 116 - May 2011 Thanks to @stomp224 via #gameaudio at twitter. … [Read more...]

Hart FX Announces New Releases, Motorcycle Sound Library Available for Free

May 5, 2011 by Miguel Isaza

Colin Hart has been very active with his company Hart FX, since the recent announcements of new releases (LFE Effects, two more), new assistant, and also new fantastic blog posts about their field recording trips. Colin has also released a new free library of sounds recorded from a Yamaha R1 motorcycle, at 96kHz/24-Bit. [soundcloud … [Read more...]

IGDATC Presentation: Footstep and Movement Sound

May 4, 2011 by lostchocolatelab

[youtube]http://www.youtube.com/watch?v=uyLSbX0vYX4[/youtube] Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into a lengthy debate involving many people and uncovering  some interesting patterns. I recently reprised a presentation I gave at GDC this … [Read more...]

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