Some of the presentations and audio recordings of the Gamefest 2010 Audio panels are available now for download. High fidelity meets deep interactivity in today’s top game audio implementations. Now take it to the next level, and learn about the wide array of technologies currently available to create, develop, manipulate, and render dynamic and immersive sound for your titles … [Read more...]
Audio Implementation Greats #3: Crackdown – Realtime Worlds
One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it's omnipresence in audio middleware toolsets, is Reverb. With the ability to enhance the sounds playing back in the game with reverberant information from the surrounding space, you can effectively communicate to the player a truer approximation of “being there” and help to … [Read more...]
New Sound Design Website, Plus The Sound Of Dark Sector
George Spanos has created a new Game Sound Design Website. It has several articles, videos, and a forum. Looks great! There is an interesting article covering the info about the sound of Dark Sector, a third person action shooter that "thrusts you into Hayden Tenno's mysterious world". Let's read: Sound Design and Music The sound design of Dark Sector was also really … [Read more...]