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Art and technique of sound design

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“Burnout” – a sound design retrospective with Ben Minto

August 31, 2017 by Richard Gould

To end this month of "Burnout", I thought it might be fun to reinterpret the theme title and take a look at the sound design for a classic series of racing games that bear the same name. So allow me if you will, to take you... back in time!   The year was 2001. It was the year the gaming world debuted the gruff yet dulcet tones of Max Payne. It was the … [Read more...]

SWC: The Sound of "HALO: REACH"

September 7, 2010 by Miguel Isaza

http://vimeo.com/14683182 SoundWorks Collection has published a fantastic game audio profile, featuring the team behind the sound of "HALO: REACH". In this exclusive SoundWorks Collection game sound video profile we feature the talented sound team behind “HALO: REACH”, the blockbuster prequel to the best-selling Xbox franchise of all time. Bungie Studios Audio Director and … [Read more...]

Recording Cars for "Forza Motorsport 3"

March 3, 2010 by Miguel Isaza

Check this interesting article at Jalopnik featuring the car recording sessions for "Forza Motorsport 3". In a way, it's best to think of driving sims as being like the movies, where huge amounts of lighting and makeup are required in order to make people look exactly like they do in real life. Along the same lines, you cannot simply stuff an expensive microphone up the … [Read more...]

Rob Bridgett Special: Prototype [Exclusive Interview]

November 26, 2009 by Miguel Isaza

Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late 2007, the audio director for the project, Scott Morgan, asked if I could get … [Read more...]

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