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100% Synthesized SFX for Stylized Realism in Games

October 2, 2014 by Jack Menhorn

Guest Contribution by Alex May If you were born in the 70’s or 80’s and played video games, you’ll no doubt have fond memories of the early days of game audio when consoles were incapable of playing back more than basic pulse waves or noise. All sounds had to be forged from these primitives, and game SFX were rarely even slightly reminiscent of anything actually real. Now, … [Read more...]

Tim Walston Special: White Noise

January 12, 2011 by Miguel Isaza

[Written by Tim Walston for Designing Sound] Greetings, Designing Sound readers! As a fan of this site myself, I am honored, to be asked to contribute this month. The list of past Featured Designers is very impressive, and the thought of following in their footsteps is a bit daunting (by that I mean terrifying). I feel I must proclaim to you that I definitely do not … [Read more...]

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