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Special Academy Award Granted to VR Experience ‘Carne y Arena’

October 30, 2017 by Luca Fusi

The poster for Alejandro González Iñárritu's virtual reality experience, Carne y Arena.

For only the second time in history (the first was 1996's Toy Story), the Academy is granting a special Oscar, this time to Mexican director Alejandro González Iñárritu for the virtual reality experience, Carne y Arena (Virtually Present, Physically Invisible). The experience was hosted at the Cannes Film Festival earlier this year and remains on exhibition in Los Angeles, … [Read more...]

Aaron Brown: 5D Audio In VR

October 4, 2017 by Michael Klier

Aaron Brown (Lucky's Tale, Robo Recall, Call Of Duty, Forza Horizon2), recently published a recording of his presentation about 5D Audio In VR he gave at 2017 Austin Game Conference. He demonstrates his work from Robo Recall (Physics sound), The Mummy: Prodigium Strike (Sound design, implementation, mixing, audio lead), Salt Star VR (Sound design, mixing), and Super Lucky’s … [Read more...]

A Case Study in Quad-Binaural Mixing for Linear VR/360

September 27, 2017 by Shaun Farley

A screenshot of Pro Tools showing the required channel mutes and mix rotation plug-ins to generate the "90 degree" side mix

In the fall of 2016, I was asked to sound design and mix a VR/360 short called UTURN. While there’s a lot of discussion surrounding immersive/3D sound for games, I don’t see a lot of conversation on the linear side. I’ve been meaning to get something written up regarding the approach we took, and my schedule finally lightened up enough to for me to follow through on … [Read more...]

Gamasutra: VR cockpit audio in Gunjack 2: End of Shift

April 14, 2017 by Michael Klier

As part of their ongoing Game Design Deep Dive Series, Gamasutra just published an article by Alex Riviere (Audio Director at CCP Shanghai) on the audio in Gunjack 2: End of Shift. https://www.youtube.com/watch?v=Uz8RyoMgSCM&feature=youtu.be You can read the full story here. … [Read more...]

The Technical Details Behind Facebook 360 Audio

February 24, 2017 by Michael Klier

In a recent post on the Facebook engineering blog, Varun Nair & Hans Fugal explain in great detail the technical details behind Facebook 360 Audio. You can read the complete article here. … [Read more...]

New Audio Technologies from CES 2017

January 16, 2017 by Sally Anne Kellaway

The Consumer Electronics Show was recently held in Las Vegas between the 5th and 7th of January.  As one would anticipate from its name, CES does focus on consumer electronics, and hence most of the announcements, releases and pre-release showing tends to focus on home and vehicle electronics, computing, home audio, fitness tech and everything in between.  This year, there … [Read more...]

Sunday Sound Thought 43 – The Pace of Standards

October 23, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This week, Kevin Bolen and I were discussing the idea of audio standards for VR. The quick version is that … [Read more...]

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