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Art and technique of sound design

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Nick Wiswell on “Forza Motorsport 4”

October 3, 2011 by Miguel Isaza

New article from Develop Magazine, October's Issue: PUT TOGETHER Forza Motorsport 4 and racing car audio specialist Nick Wiswell, and arguably you have a marriage made in game audio heaven. UK game audio’s loss was US studio Turn 10’s gain as Wiswell and his family upped sticks, moving from Cheshire to Redmond just over one year ago. With a wealth of experience garnered whilst … [Read more...]

The Sound of “Guild Wars 2”

August 3, 2011 by Miguel Isaza

Two nice videos about the sound of Guild Wars 2 published by ArenaNet. Sound recording: [youtube]http://www.youtube.com/watch?v=FuOUNFsPyiY[/youtube] Sound design: [youtube]http://www.youtube.com/watch?v=CiamRvDqk9s[/youtube] … [Read more...]

The School of Video Game Audio, Online Education by Game Audio Professionals

March 7, 2011 by Miguel Isaza

Perhaps many of you have wondered sometime if there's any kind of online school for learning how to create audio for video games. Well, the wait is over and the first online game audio school will be launched in the next summer. It's called "The School of Video Game Audio". Here are the official details: The Facts The games industry is changing and expanding every month as a … [Read more...]

David Farmer Special: Exclusive Interview

September 3, 2010 by Miguel Isaza

Let's start with this month's special, starting with an interview with our guest David Farmer. David and I discuss general aspects of his career, his thoughts, techniques, and more! Hope you enjoy it as I much as I did. Designing Sound: How did you get started in sound and how has it evolved into a career? David Farmer: I'm not ashamed to tell you that I started as a copycat, … [Read more...]

The Sound of "Starcraft II: Wings of Liberty"

August 17, 2010 by Miguel Isaza

Sophia Tong, fron Sound Byte blog at GameSpot has interviewed Russell Brower, audio director of "Starcraft II: Wings of Liberty". They talked about several things of the music and sound design of the game... GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game? RB: Well, we built upon the soundscape that was established in … [Read more...]

Exclusive Interview with Kristofor Mellroth, Audio Director of "Crackdown 2"

August 11, 2010 by Miguel Isaza

To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 mph (rendering a road-clogging zombie horde into a messy green spray), then crash that car into a terrorist hideout in an … [Read more...]

GameSoundCon: New York and San Francisco 2010 Fall Conferences

July 21, 2010 by Miguel Isaza

GameSoundCon has announced new conferences in New York and San Francisco, on October and November 2010 respectively. SoundCon LLC in Seattle announces it has added New York City and San Francisco to its list of 2010 locations for its GameSoundCon conference on videogame music composition and sound design. GameSoundCon New York and San Francisco are intensive two-day seminars … [Read more...]

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