• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

All about the Sound of Dead Space

June 22, 2009 by Miguel Isaza

There is no doubt that Dead Space was one of the best games of 2008 and personally, the best game sound design and music of that year. I have collected some information and videos about the sound on this game, let's see.. Developer: Visceral Games Publisher: Electronic Arts Game Engine: Godfather Game engine Platforms: PlayStation 3, Xbox 360, Microsoft Windows Genre: Survival … [Read more...]

Rob Bridgett and "The Game Audio Mixing Revolution"

June 19, 2009 by Miguel Isaza

Rob Bridgett, one of the first to complete the Master's degree in Sound Design for the Moving Image at Bournemouth University in 1999, has a series of articles at Gamasutra called "The future of Game Audio". On May 14 Bob presented the first part of the series: Is Interactive Mixing The Key? And heres is the second part: The Game Audio Mixing Revolution. Bridgett gathers … [Read more...]

Music and Sound Design for The Conduit (Wii) by Diego Stocco

June 18, 2009 by Miguel Isaza

Music 4 Games has done an interview with Diego Stocco to talk about his profession and the Sound Design/Music Composition of The Conduit, a new first-person shooter exclusively yo the Nintendo Wii. Diegoo is an composer and sound designer. He produces music for Spectrasonics, and is one of the principal sound designers of Atmosphere and the amazing core library of Stylus RMX … [Read more...]

GameSoundcon, the First Conference Dedicated to the Learning of Games Sound and Music

June 18, 2009 by Miguel Isaza

GameSoundCon is the first conference to game audio developers and audio professionals who want to learn the necessary skills to be successful in the game industry. An intensive two-day seminar for composers, sound designers and audio professionals, teaching the unique creative, technical and business challenges essential to work in the game music and game sound industry. … [Read more...]

Sound Design Essentials: Websites

June 18, 2009 by Miguel Isaza

Everything have a start point. Here is the first part of a series of essential resources, sites, tutorials, and tools related with this funny thing called sound design. I begin with 30 websites for learning sound design for games, film and interactive media. General purpose KVR Audio - The Internet's number one news and information resource for open standard audio plug-ins. … [Read more...]

« Previous Page

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework