Cool video with the foley process of "Star Wars: Republic Commando". … [Read more...]
Andrew Lackey Special: Dead Space [Exclusive Interview]
Dead Space is one of my favorite videogames and the sound there is really amazing. We have already seen good info about the sound of Dead Space, but here are some more specific questions from an interview that I had with Andrew Lackey, Check it! Designing Sound: First of all, tell us exactly what was your job on Dead Space. Andrew Lackey: I was one of three sound designers on … [Read more...]
Scott Bilas Shares Wwise Tour Goodies and Tornado Outbreak Project File
Scott Bilas Senior Engineer at Loose Cannon Studios had a presentation on the last Wwise Tour 2009 at Seattle, with Robert Ridihalgh, co-founder OMNI Audio. They talk about Tornado Outbreak and the Wwise implementation on the game. Scott is sharing on his blog the presentation files with the slides of his lecture at Seattle, and the Wwise Project File for the game. On Tornado … [Read more...]
Interview with Raison Varner, Sound Designer of Borderlands
Dallas Taylor, from Defacto Sound, had a very nice interview with Raison Varner, sound designer of Borderlands, at Gearbox Software. They talk about the music, sound design and audio development in general. Check some excerpts: Defacto Sound: How long was the Development cycle? Raison Varner: The development cycle for audio is different than the cycle of the entire project. … [Read more...]
Andrew Lackey Special: Foley Sessions for Games
Andrew Lackey has a lot of experience with foley. Let's check this article from Wabi Sabi Sound (Andrew's company) about the approach of foley sessions in game audio production: A foley recording session can be a great way to get tons of unique material for your game. However many colleagues complain to me that their sessions were a bust. Their sessions didn’t go well and the … [Read more...]
Game Audio Podcast Episode #2 Available Now
Damian Kastbauer and Anton Woldhek has published the second issue of Game Audio Podcast, with really good stuff and fantastic guests. Discussion: Footsteps & Foley – Design and Integration Special Guests: Audio Director Julian Kwasneski, Senior Sound Designer David Steinwedel and Audio Director Kenneth Young Sound of the week: Stuka Dive Bomber Play Room: Battlefield … [Read more...]
Andrew Lackey Special: Exclusive Interview
Designing Sound: Let's get started, tell us how did you got involved with sound design? Andrew Lackey: Growing up I inherited old discarded audio equipment from my dad and grandpa’s dance band; The Don Roberts Quintet. As far back as 12 years old I wrote and recorded music with my friends. I went to college at Middle Tennessee State University where I learned how real music … [Read more...]





