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Rodney Gates Special: Early Challenges – Authoring Sound for “Darkwatch” on Two Very Different Platforms

April 20, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] All SKUs are created equal…right? It is a common question every time a new game is released on the console platforms: “I have both systems. Which version should I buy?” In a perfect world, any game created for the consoles would run just perfectly on them, without any performance edge leaning towards one machine or the other. … [Read more...]

Rodney Gates Special: How I Spend My Vacations: Field Recording

April 18, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] Serenity Now! Nothing can be more peaceful than sitting quietly for several minutes at a time in a unique location recording the living world in front of you. Your eyes and ears are alert and observant of everything that’s happening as the recorder captures it all. There is a calm that comes over you and for the first time in a … [Read more...]

Rodney Gates Special: Exclusive Interview

April 6, 2011 by Miguel Isaza

As usual, below is an interview with this month's guest, Rodney Gates. Designing Sound: How did you get started and How has been the evolution of your career since then? Rodney Gates: In 1996 I attended the Conservatory of Recording Arts and Sciences in Tempe, Arizona. At the time, the focus of the school was on audio / music production with a little bit of post and live sound … [Read more...]

New Audiokinetic Forums, Wwise 2011.1 Available with iOS/3DS Support and Improvements

April 5, 2011 by Miguel Isaza

Audiokinetic has released Wwise 2011.1, loaded with new features and enhancements: Now supports Apple iOS and Nintendo 3DS Enhanced Voice Limiting System Solo & Mute buttons (in the Mixing Desk, Property Editor, Schematic View, Soundcaster, Music Segment editor, etc) Convolution Reverb EQ New List View that streamlines daily operations including searching, validating … [Read more...]

April’s Featured Sound Designer: Rodney Gates

April 4, 2011 by Miguel Isaza

It's always a pleasure to announce a new guest on Designing Sound. During this month, Rodney Gates will be sharing with us a lot of his experiences in the world of sound design and audio direction for video games. Bio "I became interested in sound and music at a young age, making cassette tapes on my Yorx stereo with a crude electret-condenser microphone with old needle-drop … [Read more...]

Exclusive Interview with the Audio Team of “Medal of Honor”

March 23, 2011 by Miguel Isaza

Medal of Honor has been one of the most important franchises of warfare video games. Most of their titles have really good sound work, and Medal of Honor (2010) is not an exception of it. Below is an interview I had with the audio team of the game, talking about the different challenges they had and the techniques/processes applied on recording, designing and implementing the … [Read more...]

The Sound of “Crysis 2”

March 23, 2011 by Miguel Isaza

SoumdWorks Collection has started a new section of audio interviews available as free podcasts on iTunes. Today they have released a fantastic episode that contains a detailed interview with several members of the audio team of Crysis 2. Listen/Download: The Sound of Crysis 2 on iTunes … [Read more...]

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