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Rayman: Fun, sound & music – An interview with François Dumas

December 6, 2017 by Wilfried Nass

François Dumas, now Audio Director at Ubisoft Annecy (Steep) - Credits: Ubi Blog Released in 2011 and 2013 (up until the recent Switch release), Rayman Origins and Legends were welcoming returns to the platforming genre for the armless hero, powered by Ubisoft's own 2D engine, the magical UbiArt Framework. Sound-wise, while the crazy and catchy tunes wrote by Christophe Héral … [Read more...]

Audio Implementation Greats #9: Ghost Recon Advanced Warfighter 2 Multiplayer: Dynamic Wind System

October 21, 2010 by lostchocolatelab

When embarking on a sequel to one of the premier tactical shooters of the current generation, the Audio team at Red Storm Entertainment, A division of Ubisoft Entertainment, knew that they needed to continue shaping the player experience by further conveying the impression of a reactive and tangible world in Ghost Recon Advanced Warfighter 2 Multiplayer. With a constant focus … [Read more...]

The Sound Design of "Splinter Cell: Conviction"

April 28, 2010 by Miguel Isaza

WatchMojo takes a trip to Ubisoft Montreal to explore the sound design of Splinter Cell: Conviction. They talk with Vincent Gagnon, Lead Audio Designer of the game. … [Read more...]

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