Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]
Making a Music System – Part 3
Now that the sampler’s making noise, let’s make it make noise in time! In order to get the music ticking away, we’ll need a clock. So let’s make a metronome! … [Read more...]
Using Queries in Wwise
The Query Editor is a powerful tool within Wwise, yet most people I talk to either aren't aware of it or never use it. With the Query editor, you can run searches in your project to easily make multi-edits, tag items, and even troubleshoot bugs. This post aims to lift the curtain on the Query editor to give users a better sense of how to wrap your head around this tool … [Read more...]
Monthly Theme: Tutorials
Want to be a sound designer? There's lots to learn. There always has been, really--but today it feels as though it's happening all at once. Here's a primer: You've post-production: signal flow fundamentals, editing, library management and deliveries. There's a host of DAWs to choose from, myriad ways of customizing them, and an ever-expanding selection of plug-ins, … [Read more...]
Diego Stocco | Creative Miking Techniques
Diego Stocco returns with the third in his video series of advanced & experimental sound design techniques Feedforward Sounds. In this tutorial entitled "Creative Miking Techniques" Stocco goes into great detail to explain some of his techniques developed for sound design through creative recording. "From my point of view, even in these days where plugins, controllers and … [Read more...]
Diego Stocco : FFS02 // Convolution Processing
Diego Stocco has released the second instalment of his Feedforward Sounds video series, each focussing on different experimental sound design techniques. For FFS02 it is Convolution Processing. Convolution Processing is a technique that allows the real-time creation of musically related ambiences, accents and transition elements from an instrumental or vocal part. In this … [Read more...]
DSP Environment Learning Resources
So far this month; Shaun Farley's Pure Data Wavetable Synth series and Varun Nair's pep talk An Intimidating Start have been great introductions into the word of Max/MSP and Pure Data (I wish I had those articles when I got started!). I am still quite a beginner myself with Pure Data (and moreso with Max/MSP) so what I thought I would do is share some links that have helped me … [Read more...]