Designing sounds for really large or complex objects can be really intimidating especially for younger sound designers and those with limited access to sound libraries. I’ll be showing you how I go about breaking down complex sounds into simple little sounds that we can easily access with household objects, and then we will build our complex sound using these techniques. This … [Read more...]
The 30-Day SFX Challenge
Sound effects libraries are the essential toolkit of every sound designer: they are convenient and practical. Furthermore, in a time where deadlines seem to get shorter and shorter, why would one bother to hike their way into field recording when we have all the tools we need within a click from our reach? As with every overindulgence, relying on sound effects libraries for too … [Read more...]
Making a Music System – Wrap Up
Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read more...]
Making a Music System – Part 4
Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]
Making a Music System – Part 3
Now that the sampler’s making noise, let’s make it make noise in time! In order to get the music ticking away, we’ll need a clock. So let’s make a metronome! … [Read more...]
Making a Music System – Part 2
Playing samples straight through will get us there, but it sounds so much nicer if we have options to shape the sounds. A good first step is volume envelopes. In this lesson, we’ll make an attack-sustain-release (ASR) envelope and modify our sampler to use it to modulate the volume. … [Read more...]
Making a Music System – Part 1
Games and other interactive media put us in faraway worlds with unique characters, let us touch them, and delight us by showing us they know we’re there. In addition to visuals, sound effects, and gameplay, we have the unique opportunity to let people interact with the music. In this five-part, weekly tutorial series, we'll go step by step through the process of making an … [Read more...]