More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically different than creating audio for any other game, this article is a relatively brief collection of tips about how to best adjust audio for the iPhone. Where’s the bass?! The … [Read more...]
Inside the Waves Sound Design Suite [Pt 1] – Frequency and Dynamics Control
Welcome to the first of a series of posts dedicated to explore the whole Sound Design Suite of Waves. Apart of my own review, I'll also include anecdotes, opinions, tips and tricks from professional sound designers that use these plugins everyday. Today I'm going to talk about several tools designed for dynamics and frequency control, including the following: L1, L2, L3 and … [Read more...]
Tim Walston Special: Reader Questions
Here are the answers to the questions you made to Tim Walston during january. And stay tuned because there's one more article coming from Tim about his work on Star Trek. Designing Sound Reader: Hey Tim. Thanks for the inspiring articles! I can see you often work as editor and designer, but I'm curious about how much mixer are you? Do you think is important for an editor to … [Read more...]
“UDK Sound Explorations”, Tutorials, Tips and Tricks on Implementing Sound in UDK
UDK Sound Explorations is a new and promising blog created by sound designer Graham Gatheral with the goal of sharing his finds and tricks on implementing sound with UDK. I've started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side of things, I've made a basic level which I can use like a sandbox environment. When I … [Read more...]
New FMOD Video Tutorials Available
[youtube]http://www.youtube.com/watch?v=HIil0OFtqxc[/youtube] The FMOD team have posted several video tutorials on their new YouTube channel. Videos include all kind of stuff. From introduction/basics to advanced techniques. FMOD TV on YouTube. … [Read more...]
Sound, Emotion and Mickey Mouse
Modern Mechanix re-published an article from 1937 on their blog , featuring fascinating stories about the use of sound in Mickey Mouse cartoons. MUSIC and noises in the animated cartoon interpret the action of the story. The narrative theme of the music and what is called the “sound effects” punctuates and emphasizes the story. By playing on the aural nerves with symbolic … [Read more...]
Charles Deenen Special: 100 Whooshes in 2 Minutes
Every sound designer has to make new whooshes in record time. Whenever I’m stuck in that position I've always tried to come up with some quick automated ways. A long time ago I made a template that allows me to quickly make new whooshes, and on top of it it’s incredibly fun to “operate” since you get to actually orchestra the whooshes in realtime. I’m still using this template … [Read more...]