Thanks to David Nichols @ Track Time Audio for reviewing this. When Varun asked me if I would like to review Audiogaming's "Audiomotors" engine granular synthesis tool, I excitedly agreed as it's a product I was looking into for my own purposes as well. Audiogaming supplied us with a Protools plugin on version 1.0.2 which does have some new features over 1.01, which is the … [Read more...]
Interview with Nick Wiswell, Audio director of Turn 10 Part 2
David Nichols, of the Track Time Audio blog, has posted a second part of his interview with Nick Wiswell, the Audio Director at Turn 10 and audio overseer of the Forza Motorsport games. In this part, Nick discusses how his team used FMOD to implement the audio, how they sourced rarer vehicles, the complexity of Racing audio, and working with Lance Hayes on the UI sounds and … [Read more...]
Interview – Greg Hill at Track Time Audio
Realtime vehicle audio simulation is one of the trickiest implementation challenges and definitely has the most moving parts. While most agree on the complexity and necessity for special handling when it comes to vehicle sound, the approaches can vary widely. From recording techniques to tools and implementation, Track Time Audio has been providing a resource for enthusiasts … [Read more...]